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abstract

The Jungle Book: art-directing procedural scatters in rich environments

Published:23 July 2016Publication History

ABSTRACT

Disney's live action remake of The Jungle Book required us to build photorealistic, organic and complex jungle environments. We developed a geometry distributor with which artists could dress a large number of very diverse CG sets. It was used in over 800 shots to scatter elements, ranging from debris to entire trees. Per object attributes were configurable and the distribution was driven by procedural shaders and custom maps.

This paper describes how the system worked and demonstrates the efficiency and effectiveness of the workflows which originated from it. We will present a number of scenarios where this pipelined, semi-procedural strategy for set dressing was crucial to the creation of high-quality environments.

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References

  1. Antoine, F., and Allen, D. 2004. Leveraging third-party tools for art-driven fluids & foliage. In ACM SIGGRAPH 2004 Sketches, SIGGRAPH '04, 72--. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Bradbury, G. A., Subr, K., Koniaris, C., Mitchell, K., and Weyrich, T. 2015. Guided ecological simulation for artistic editing of plant distributions in natural scenes. Journal of Computer Graphics Techniques (JCGT) 4, 4 (Nov.), 28--53.Google ScholarGoogle Scholar
  3. Fabric Engine, 2016. http://www.fabricengine.com/.Google ScholarGoogle Scholar
  4. Inigo Quilez, 2014. Wonder Moss. http://youtu.be/Z_Vk3Yn-wCk. Accessed: 2016-06-03.Google ScholarGoogle Scholar

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  1. The Jungle Book: art-directing procedural scatters in rich environments

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      • Published in

        cover image ACM Conferences
        DigiPro '16: Proceedings of the 2016 Symposium on Digital Production
        July 2016
        70 pages
        ISBN:9781450344296
        DOI:10.1145/2947688

        Copyright © 2016 Owner/Author

        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 23 July 2016

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