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abstract

Cross departmental collaboration for FX driven animation in "Alice Through the Looking Glass"

Published:23 July 2016Publication History

ABSTRACT

Alice Through The Looking Glass was a movie that required controllable, highly stylized natural phenomena as a core ingredient of some of it's major VFX sequences. Sony Pictures Imageworks developed various cross-departmental collaboration techniques to achieve this surreal aesthetic on two major, heavily featured effects. Specifically these were the Rust and Oceans Of Time effects.

This paper will detail different examples of integrating unusual pipeline and workflow methods for these high concept ideas. In the case of Oceans of Time, the traditional workflow from front end to back end was either circumvented or inverted entirely because of the unconventional nature of the effects involved. For the rust, while the workflow was more linear in the traditional manner, the work between departments had to overlap to a significantly greater extent than is typical. For both sets of sequences, reasons for certain production decisions will be outlined, as well as some of the benefits and issues presented as a result.

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  • Published in

    cover image ACM Conferences
    DigiPro '16: Proceedings of the 2016 Symposium on Digital Production
    July 2016
    70 pages
    ISBN:9781450344296
    DOI:10.1145/2947688

    Copyright © 2016 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 23 July 2016

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