ABSTRACT
Alice Through The Looking Glass was a movie that required controllable, highly stylized natural phenomena as a core ingredient of some of it's major VFX sequences. Sony Pictures Imageworks developed various cross-departmental collaboration techniques to achieve this surreal aesthetic on two major, heavily featured effects. Specifically these were the Rust and Oceans Of Time effects.
This paper will detail different examples of integrating unusual pipeline and workflow methods for these high concept ideas. In the case of Oceans of Time, the traditional workflow from front end to back end was either circumvented or inverted entirely because of the unconventional nature of the effects involved. For the rust, while the workflow was more linear in the traditional manner, the work between departments had to overlap to a significantly greater extent than is typical. For both sets of sequences, reasons for certain production decisions will be outlined, as well as some of the benefits and issues presented as a result.
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