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Designing for dystopia: software engineering research for the post-apocalypse

Published:01 November 2016Publication History

ABSTRACT

Software engineering researchers have a tendency to be optimistic about the future. Though useful, optimism bias bolsters unrealistic expectations towards desirable outcomes. We argue that explicitly framing software engineering research through pessimistic futures, or dystopias, will mitigate optimism bias and engender more diverse and thought-provoking research directions. We demonstrate through three pop culture dystopias, Battlestar Galactica, Fallout 3, and Children of Men, how reflecting on dystopian scenarios provides research opportunities as well as implications, such as making research accessible to non-experts, that are relevant to our present.

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        cover image ACM Conferences
        FSE 2016: Proceedings of the 2016 24th ACM SIGSOFT International Symposium on Foundations of Software Engineering
        November 2016
        1156 pages
        ISBN:9781450342186
        DOI:10.1145/2950290

        Copyright © 2016 ACM

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        Publication History

        • Published: 1 November 2016

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