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Designing a Musical Fabric-Based Surface to Encourage Children with Autism to Practice Motor Movements
Children with autism have difficulties in controlling the strength and timing of their movements. Neurologic music therapy uses musical instruments to promote motor development in children with autism. However, most musical instruments are not ...
Design considerations to support therapy for children with learning and language disabilities
With a considerable population being reported with learning disabilities, several studies stressed the relationship between these disabilities and physical activity. Language and learning therapy aims to improve cognitive skills. However, therapy is ...
Towards the design of trouble-free smartphones for middle-aged adults in Mexico
In this work, we investigate the reasons behind adoption and use of mobile phones in adults in Mexico. We aim at obtaining a better understanding of the characteristics of mobile phone users in Mexico, particularly middle-aged adults. We carried out 11 ...
Why smart bankers wear glasses: Performance and User Acceptance of Smartglasses by Bank Employees
Can Smartglasses be used in a bank? What are the real advantages? What is the effectiveness, efficiency and acceptance for the new technology? In this work we assess the use of smartglasses for employees in banking. A list of security considerations is ...
Reflecting on the Physics of Notations applied to a visualisation case study
This paper presents a critical reflection upon the concept of 'physics of notations' proposed by Moody. This is based upon the post hoc application of the concept in the analysis of a visualisation tool developed for a common place mathematics tool. ...
Heuristic Approach to Evaluate Basic Types of Interactions-Communications in MOOCs
- Sandra G. Jiménez-González,
- Ricardo Mendoza-González,
- Huizilopoztli Luna-García,
- Carlos A. Martínez-Sandoval,
- Fernando Macias-Ruvalcaba,
- Mario A. Moreno Rocha,
- Israel De La Parra González
The objective of this paper was to propose a heuristic approach to evaluate the basic types of interactions-communications in Massive Open Online Courses (MOOCs). The proposed approach helped to identify design issues in a MOOC's user interface that ...
A model for in-situ augmented reality content creation based on storytelling and gamification
Augmented Reality (AR) has the potential to improve the user experience in different contexts. This paper describes SituAR, a model designed to facilitate the creation of stories with gamification elements and AR content. Our approach on AR content ...
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
MexIHC '18 | 40 | 20 | 50% |
Overall | 40 | 20 | 50% |