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Eye movement interactions in google cardboard using a low cost EOG setup

Published: 12 September 2016 Publication History

Abstract

In this paper, we present a low cost way to track user's eye movements in a Google Cardboard Virtual Reality Headset. We use the Electrooculography (EOG) module from commercial disassembled smart glasses to augment a cardboard. We present a first signal level evaluation and concepts about VR interaction techniques using relative eye movements.

References

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Carolina Cruz-Neira, Daniel J Sandin, and Thomas A DeFanti. 1993. Surround-screen projection-based virtual reality: the design and implementation of the CAVE. In Proceedings of the 20th annual conference on Computer graphics and interactive techniques. ACM, 135--142.
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Arie E Kaufman, Amit Bandopadhay, and Bernard D Shaviv. 1993. An eye tracking computer user interface. In Virtual Reality, 1993. Proceedings., IEEE 1993 Symposium on Research Frontiers in. IEEE, 120--121.
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Yun Suen Pai, Benjamin Tag, Benjamin Outram, Noriyasu Vontin, Kazunori Sugiura, and Kai Kunze. 2016. GazeSim: Simulating Foveated Rendering Using Depth in Eye Gaze for VR. In ACM SIGGRAPH 2016 Posters (SIGGRAPH '16). ACM, New York, NY, USA, Article 75, 2 pages.
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Reinhold Scherer, Felix Lee, Alois Schlogl, Robert Leeb, Horst Bischof, and Gert Pfurtscheller. 2008. Toward self-paced brain--computer communication: navigation through virtual worlds. IEEE Transactions on Biomedical Engineering 55, 2 (2008), 675--682.
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Mélodie Vidal, Andreas Bulling, and Hans Gellersen. 2012. Detection of smooth pursuits using eye movement shape features. In Proceedings of the symposium on eye tracking research and applications. ACM, 177--180.

Cited By

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  • (2024)User-Defined Interaction for Very Low-Cost Head-Mounted DisplaysCompanion Proceedings of the 26th International Conference on Multimodal Interaction10.1145/3686215.3690157(1-5)Online publication date: 4-Nov-2024
  • (2024)New user authentication method based on eye-writing patterns identified from electrooculography for virtual reality applicationsBiomedical Engineering Letters10.1007/s13534-024-00426-815:1(95-104)Online publication date: 15-Sep-2024
  • (2023)Eye Tracking in Virtual Reality: a Broad Review of Applications and ChallengesVirtual Reality10.1007/s10055-022-00738-z27:2(1481-1505)Online publication date: 18-Jan-2023
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    cover image ACM Conferences
    UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct
    September 2016
    1807 pages
    ISBN:9781450344623
    DOI:10.1145/2968219
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 12 September 2016

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    Author Tags

    1. eye movement analysis
    2. google cardboard
    3. virtual reality

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    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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    View all
    • (2024)User-Defined Interaction for Very Low-Cost Head-Mounted DisplaysCompanion Proceedings of the 26th International Conference on Multimodal Interaction10.1145/3686215.3690157(1-5)Online publication date: 4-Nov-2024
    • (2024)New user authentication method based on eye-writing patterns identified from electrooculography for virtual reality applicationsBiomedical Engineering Letters10.1007/s13534-024-00426-815:1(95-104)Online publication date: 15-Sep-2024
    • (2023)Eye Tracking in Virtual Reality: a Broad Review of Applications and ChallengesVirtual Reality10.1007/s10055-022-00738-z27:2(1481-1505)Online publication date: 18-Jan-2023
    • (2022)EOG-Based Human–Computer Interface: 2000–2020 ReviewSensors10.3390/s2213491422:13(4914)Online publication date: 29-Jun-2022
    • (2022)Evaluation of Hands-free Teleportation in VRProceedings of the 2022 ACM Symposium on Spatial User Interaction10.1145/3565970.3567683(1-6)Online publication date: 1-Dec-2022
    • (2021)GestOnHMD: Enabling Gesture-based Interaction on Low-cost VR Head-Mounted DisplayIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.306768927:5(2597-2607)Online publication date: May-2021
    • (2021)Hands-free interaction in immersive virtual reality: A systematic reviewIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.306768727:5(2702-2713)Online publication date: May-2021
    • (2021)Embodied Interaction on Constrained Interfaces for Augmented RealitySpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_10(239-271)Online publication date: 16-Dec-2021
    • (2019)Lost in StyleProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300578(1-12)Online publication date: 2-May-2019
    • (2018)EyeSpyVRProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/32142602:2(1-10)Online publication date: 5-Jul-2018
    • Show More Cited By

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