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EyeVR: low-cost VR eye-based interaction

Published: 12 September 2016 Publication History

Abstract

The EyeVR system enables eye and gaze interactions in VR glasses at a price below $100, while providing sufficient performance for many typical VR use cases, like foveated rendering, gaming, or attention-based storytelling. It is based on off-the-shelf hardware like a Raspberry Pi, can be used in wireless, mobile settings and allows for a widespread use of gaze tracking in different applications through open interfaces. Besides standard gaze tracking, another focus of the system lies on exploring new forms of interactions besides only gaze direction, by providing additional details about the eye like pupil size or eyelid movement.

References

[1]
Raspberry Pi NoIR camera website Retrieved July 24, 2016 from https://www.raspberrypi.org/products/pi-noir-camera-v2/
[2]
Leap Motion VR setup Retrieved July 24, 2016 from https://developer.leapmotion.com/vr-setup
[3]
SMI AR/VR eye tracking kits Retrieved July 24, 2016 from http://www.smivision.com/oem-eye-tracking/
[4]
Morimoto, Koons, Amir, Flickner. 2000. Pupil detection and tracking using multiple light sources. Image and vision computing 18.4 (2000): 331--335. http://dx.doi.org/10.1016/S0262-8856(99)000530
[5]
Gugenheimer, Dobbelstein, Winkler, Haas, Rukzio. 2016. FaceTouch: Touch Interaction for Mobile Virtual Reality. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (2016): 3679--3682 http://dx.doi.org/10.1145/2851581.2890242
[6]
OpenCV 3.0 library Retrieved July 24, 2016 from http://opencv.org/

Cited By

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  • (2023)Jogging-in-Place: Exploring Body-Steering Methods for Jogging in Virtual EnvironmentsProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627778(377-385)Online publication date: 3-Dec-2023
  • (2020)HMD Light: Sharing In-VR Experience via Head-Mounted Projector for Asymmetric InteractionProceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology10.1145/3379337.3415847(472-486)Online publication date: 20-Oct-2020
  • (2019)FaceWidgets: Exploring Tangible Interaction on Face with Head-Mounted DisplaysProceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332165.3347946(417-427)Online publication date: 17-Oct-2019
  • Show More Cited By

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  1. EyeVR: low-cost VR eye-based interaction

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    Published In

    cover image ACM Conferences
    UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct
    September 2016
    1807 pages
    ISBN:9781450344623
    DOI:10.1145/2968219
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 12 September 2016

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    Author Tags

    1. VR interaction
    2. eye tracking
    3. gaze tracking
    4. mobile VR

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    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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    Cited By

    View all
    • (2023)Jogging-in-Place: Exploring Body-Steering Methods for Jogging in Virtual EnvironmentsProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627778(377-385)Online publication date: 3-Dec-2023
    • (2020)HMD Light: Sharing In-VR Experience via Head-Mounted Projector for Asymmetric InteractionProceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology10.1145/3379337.3415847(472-486)Online publication date: 20-Oct-2020
    • (2019)FaceWidgets: Exploring Tangible Interaction on Face with Head-Mounted DisplaysProceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332165.3347946(417-427)Online publication date: 17-Oct-2019
    • (2019)A Design Space for Gaze Interaction on Head-mounted DisplaysProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300855(1-12)Online publication date: 2-May-2019
    • (2018)VRpursuitsProceedings of the 2018 International Conference on Advanced Visual Interfaces10.1145/3206505.3206522(1-8)Online publication date: 29-May-2018
    • (2018)Continuous Authentication Using Eye Movement Response of Implicit Visual StimuliProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31614101:4(1-22)Online publication date: 8-Jan-2018

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