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Personalized record of the city wander with a wearable device: a pilot study

Published: 12 September 2016 Publication History

Abstract

In this paper, we proposed personalized guided walking holidays in the city with wearable devices, which aim to provide a personalized service based on one's interest [Figure 1]. We firstly hypothesize that one's heart rate rises when he/she sees something he/she is curious about, and then test this using our developing prototype device. We conducted an experiment with four participants, in popular holiday walking areas such as Akihabara and Asakusa area in Tokyo. The data suggests that heart rate is significantly higher when participants see what they consider an interesting spot when compared with spots they are indifferent towards, implying that our concept is supported by quantitative physiological data responses. Perspectives of this research direction are discussed in terms of the relationship between city and human emotions.

References

[1]
UrbanGems: Crowdsourcing Quiet, Beauty and Happiness. Retrieved January 13, 2016 from http://urbangems.org/
[2]
Hiroshima CAT STREET VIEW. 2015. Retrieved January 13, 2016 from http://hiroshima-welcome.jp/kanpai/catstreetview
[3]
Street Museum. 2015. Retrieved January 13, 2016 from http://www.toppan.co.jp/news/2015/10/20151005.html.
[4]
"GPS Entertainment for Luxembourg" Demo -- GPS Based Mobile RPG Game. Retrieved January 13, 2016 from https://www.countdown-x.com/en/project/X0969224
[5]
The Google Maps Elevation API. 2016. Retrieved January 13, 2016 from https://developers.google.com/maps/documentation/elevation/intro
[6]
Fitbit. 2016. Retrieved January 13, 2016 from https://www.fitbit.com/
[7]
UP. 2016. Retrieved January 13, 2016 from https://jawbone.com/

Cited By

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  • (2018)Urban WandererProceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers10.1145/3267305.3267657(142-145)Online publication date: 8-Oct-2018
  • (2017)Sensors Know Which Photos Are MemorableProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053198(2706-2713)Online publication date: 6-May-2017
  • (2017)Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum SettingInteractive Storytelling10.1007/978-3-319-71027-3_14(163-178)Online publication date: 14-Nov-2017

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cover image ACM Conferences
UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct
September 2016
1807 pages
ISBN:9781450344623
DOI:10.1145/2968219
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 September 2016

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Author Tags

  1. city guide
  2. locative experiences
  3. mobile media
  4. mobile technology
  5. tourism

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Overall Acceptance Rate 764 of 2,912 submissions, 26%

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Cited By

View all
  • (2018)Urban WandererProceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers10.1145/3267305.3267657(142-145)Online publication date: 8-Oct-2018
  • (2017)Sensors Know Which Photos Are MemorableProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053198(2706-2713)Online publication date: 6-May-2017
  • (2017)Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum SettingInteractive Storytelling10.1007/978-3-319-71027-3_14(163-178)Online publication date: 14-Nov-2017

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