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Human or machine perspective? throwing "light" on optical see-through headsets in museums

Published:12 September 2016Publication History

ABSTRACT

Augmented Reality (AR) systems, particularly headsets with see-through displays, are increasingly available and particularly interesting in the museum field where they can support novel navigation through the collection. However, Optical See-Through (OST) Headsets are affected by light from both the real world and the display. Through this paper we are looking at the influence of light on both users' visibility of the display and camera capability of recognizing the environment.

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        • Published in

          cover image ACM Conferences
          UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct
          September 2016
          1807 pages
          ISBN:9781450344623
          DOI:10.1145/2968219

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          • Published: 12 September 2016

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