ABSTRACT
Augmented Reality (AR) systems, particularly headsets with see-through displays, are increasingly available and particularly interesting in the museum field where they can support novel navigation through the collection. However, Optical See-Through (OST) Headsets are affected by light from both the real world and the display. Through this paper we are looking at the influence of light on both users' visibility of the display and camera capability of recognizing the environment.
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Index Terms
- Human or machine perspective? throwing "light" on optical see-through headsets in museums
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