ABSTRACT
This communication takes place in the panel discussion "Multiple representations in design: fostering creativity and collaboration". The following text is an extended abstract of the communication.
- Brown, A.G.P. 2003. Visualization as a common design language: connecting art and science. Automation in Construction, 12, 703--713.Google ScholarCross Ref
- Dorta, T. (2007) "Implementing and Assessing the Hybrid Ideation Space: a Cognitive Artifact for Conceptual Design", in International Journal of Design Sciences and Technology. Volume 14 Number 2, pp. 119--133.Google Scholar
- Dorta T. and Kinayoglu G. (2014) ≪ Towards A New Representational Ecosystem for The Design Studio ≫, N. Gu, S. Watanabe, H. Erhan, H. Haeusler, W. Huang, R. Sosa (eds.), Rethinking Comprehensive Design: Speculative Counterculture, Proceedings of the 19th International Conference of the Association of Computer-Aided Architectural Design Research in Asia CAADRIA 2014, Kyoto, Japon, pp. 699--708.Google Scholar
- Goldschmidt, G. (2003). The backtalk of self-generated sketches. Design Issues, 19(1), 72--88.Google ScholarCross Ref
- Jeantet (1998). Les objets intermédiaires dans la conception. Éléments pour une sociologie des processus de conception. Sociologie du travail, 3, p. 291--316.Google Scholar
- Kirsh, D. (2010). Thinking with external representations. AI & Society, 25(4), 441--454.Google ScholarDigital Library
- Leclercq, P., & Elsen, C. (2007). Le croquis synthéé-numérique. Paper presented at the SCAN'05: Séminaire de Conception Architecturale Numérique, Paris, France.Google Scholar
- McCall, R., Vlahos, E., & Zabel, J. (2001). Conceptual design as hypersketching. Paper presented at the CAAD Futures 2001: Computer aided architectural design futures 2001Google Scholar
- Rodgers, P., Green, G., & McGown, A. (2000). Using concept sketches to track design progress. Design studies, 21, 451--464.Google Scholar
- Safin, S., Delfosse, V., & Leclercq, P. (2010). Mixed-reality prototypes to support early creative design. In E. Dubois, P. Gray & L. Nigay (Eds.), The Engineering of Mixed Reality Systems. (pp. 419--445). London: Springer.Google Scholar
- Schön, D. (1983). The reflexive practitioner: How professional think in action. New York: Basic Books.Google Scholar
- van de Vreken, A., & Safin, S. (2010). Influence du type de repréésentation visuelle sur l'évaluation de l'ambiance d'un espace architectural Paper presented at the IHM10: Conférence francophone sur l'interaction homme-machine. Google ScholarDigital Library
Recommendations
Impact of project-oriented educational methods on creative design
ECCE '13: Proceedings of the 31st European Conference on Cognitive ErgonomicsDue to current challenges in our society, education in the field of design is increasingly oriented towards work. Thus, the objective of this paper is to contribute to determine ways of favouring creativity in design by providing project-oriented ...
Digital thinking in art and design
ARTECH '17: Proceedings of the 8th International Conference on Digital ArtsThe article deals with how a thought acquired from experience in the exploration of a new technology, transforms the worldview, which is embodied in the production procedures with traditional materials and previous technologies, revealing possibilities ...
Nature of creative analogies in biologically inspired innovative design
C&C '09: Proceedings of the seventh ACM conference on Creativity and cognitionAnalogy is a fundamental process of creativity. Biologically inspired design by definition entails cross-domain analogies, and in practice has led to many innovative designs. Thus, biological inspired design is an ideal domain for studying creative ...
Comments