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Posing and Acting as Input for Personalizing Furniture

Published: 23 October 2016 Publication History

Abstract

Digital fabrication is becoming increasingly practical for customizing products to users' specifications. However, the design interfaces for customizing items have focused more on 3D modelling and less on how people use the object or how it fits around their body. In this paper, we explore a user-centered approach: using posing and acting as input for personalizing furniture. Users specify dimensions by referring to their body parts and using simple speech commands such as "this wide" or "from here to here", while indicating a distance with their arms. A head-mounted display (HMD) provides instant feedback in real-size and allows users to experience and evaluate their virtual design as though it were a prototype. We report the formative and evaluative studies that indicate that the proposed approach engages casual users in the iterative design process of personalizing items in relation to their use, body, and environment.

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Cited By

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  • (2024)Digital Customization for Product Design and Manufacturing: A Case Study within the Furniture IndustryElectronics10.3390/electronics1313248313:13(2483)Online publication date: 25-Jun-2024
  • (2024)pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal FabricationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642083(1-22)Online publication date: 11-May-2024
  • (2023)Brave New GES World: A Systematic Literature Review of Gestures and Referents in Gesture Elicitation StudiesACM Computing Surveys10.1145/363645856:5(1-55)Online publication date: 7-Dec-2023
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    cover image ACM Other conferences
    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 23 October 2016

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    Author Tags

    1. Design
    2. Embodied Interaction
    3. Human Factors

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    • Refereed limited

    Funding Sources

    • National Research Foundation of Korea(NRF)

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    NordiCHI '16

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    NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    Cited By

    View all
    • (2024)Digital Customization for Product Design and Manufacturing: A Case Study within the Furniture IndustryElectronics10.3390/electronics1313248313:13(2483)Online publication date: 25-Jun-2024
    • (2024)pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal FabricationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642083(1-22)Online publication date: 11-May-2024
    • (2023)Brave New GES World: A Systematic Literature Review of Gestures and Referents in Gesture Elicitation StudiesACM Computing Surveys10.1145/363645856:5(1-55)Online publication date: 7-Dec-2023
    • (2023)Measurement Patterns: User-Oriented Strategies for Dealing with Measurements and Dimensions in Making ProcessesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581157(1-17)Online publication date: 19-Apr-2023
    • (2023)Pearl: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement AnalysisProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580715(1-15)Online publication date: 19-Apr-2023
    • (2023)The Comparison of Slider and Somatosensory Interfaces in Parametric Modeling for Chair Shape ManipulationDesign, User Experience, and Usability10.1007/978-3-031-35696-4_33(454-467)Online publication date: 9-Jul-2023
    • (2022)ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed RealityProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517682(1-12)Online publication date: 29-Apr-2022
    • (2022)B-Handy: An Augmented Reality System for Biomechanical Measurement2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW55335.2022.00339(976-977)Online publication date: Mar-2022
    • (2021)GesturAR: An Authoring System for Creating Freehand Interactive Augmented Reality ApplicationsThe 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3472749.3474769(552-567)Online publication date: 10-Oct-2021
    • (2021)A Motion‐guided Interface for Modeling 3D Multi‐functional FurnitureComputer Graphics Forum10.1111/cgf.1441640:7(229-240)Online publication date: 27-Nov-2021
    • Show More Cited By

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