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Ambient Surfaces: Interactive Displays in the Informative Workspace of Co-located Scrum Teams

Published: 23 October 2016 Publication History

Abstract

This paper contributes long-term findings on a custom ambient display solution (Ambient Surfaces) in the informative workspace of co-located agile (Scrum) software development teams. The study is based on the premise that displaying relevant information in a team's informative workspace is beneficial, as it readily provides information of common interest. However, existing research shows a lack of experience with software visualization tools in commercial settings. To our current knowledge, there is no study which examines ambient displays in Scrum teams with a longitudinal approach in order to address challenges in awareness and informal communication. A mixed-methods field study, which began in February 2014, is currently being conducted in cooperation with a medium-sized software company near Hamburg, Germany. Our current findings, which the following addresses, support the value of the Ambient Surfaces as a beneficial tool for Scrum teams.

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Cited By

View all
  • (2022)Spatial and Temporal Audience Behavior of Scrum Practitioners Around Semi-Public Ambient DisplaysInternational Journal of Human–Computer Interaction10.1080/10447318.2022.209923839:18(3567-3585)Online publication date: 5-Aug-2022
  • (2021)Spontaneous Utilization: A Classic Grounded Theory of Utilizing Ambient Displays in Professional, Large-Scale Agile Software Development EnvironmentsInternational Journal of Human–Computer Interaction10.1080/10447318.2021.200205138:15(1440-1463)Online publication date: 20-Dec-2021
  • (2021)Communication of Changes in Continuous Software DevelopmentSoftware Business10.1007/978-3-030-67292-8_7(86-101)Online publication date: 22-Jan-2021
  • Show More Cited By

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  1. Ambient Surfaces: Interactive Displays in the Informative Workspace of Co-located Scrum Teams

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      cover image ACM Other conferences
      NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
      October 2016
      1045 pages
      ISBN:9781450347631
      DOI:10.1145/2971485
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      New York, NY, United States

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      Published: 23 October 2016

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      Author Tags

      1. Ambient Displays
      2. Awareness
      3. Informal Communication
      4. Informative Workspaces
      5. Scrum
      6. Visualization

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      NordiCHI '16

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      NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
      Overall Acceptance Rate 379 of 1,572 submissions, 24%

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      Cited By

      View all
      • (2022)Spatial and Temporal Audience Behavior of Scrum Practitioners Around Semi-Public Ambient DisplaysInternational Journal of Human–Computer Interaction10.1080/10447318.2022.209923839:18(3567-3585)Online publication date: 5-Aug-2022
      • (2021)Spontaneous Utilization: A Classic Grounded Theory of Utilizing Ambient Displays in Professional, Large-Scale Agile Software Development EnvironmentsInternational Journal of Human–Computer Interaction10.1080/10447318.2021.200205138:15(1440-1463)Online publication date: 20-Dec-2021
      • (2021)Communication of Changes in Continuous Software DevelopmentSoftware Business10.1007/978-3-030-67292-8_7(86-101)Online publication date: 22-Jan-2021
      • (2017)Improving the real-time experience for software-measurement system end-usersProceedings of the 27th International Workshop on Software Measurement and 12th International Conference on Software Process and Product Measurement10.1145/3143434.3143455(100-106)Online publication date: 25-Oct-2017
      • (2017)Towards Calm DisplaysProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/30900811:2(1-21)Online publication date: 30-Jun-2017

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