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Probing Human-Soundscape Interaction Using Observational User Experience Methods

Published: 23 October 2016 Publication History

Abstract

Sound, whose perception depends on spatial, temporal and cognitive factors, is an intangible issue within interaction design. It is not very easy for interaction designers to explore, understand, or ideate on this intangible and complex phenomenon as they mostly rely on visual language, sketches, or physical prototypes. In this paper, we present initial insights to the design of an interactive mediated sound reality system, which refines the users' interaction with a soundscape. The main contribution of this study is the insights gathered through the use of three observational user experience (UX) methods: (1) note- taking in soundwalks; (2) soundscape visualization; (3) auditory journey maps to overcome the above-mentioned difficulty in rationalizing the intangibility of human- soundscape interaction with focusing, recording and reflecting spatial, temporal and interactive aspects of soundscape.

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Cited By

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  • (2024)The Design and Formalization of an Embodied Soundscape Sonification FrameworkInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2429757(1-15)Online publication date: 22-Nov-2024
  • (2020)Interactive Auditory Mediated RealityProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395493(2035-2050)Online publication date: 3-Jul-2020
  • (2018)Augmenting Human Hearing Through Interactive Auditory Mediated RealityAdjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology10.1145/3266037.3266104(69-71)Online publication date: 11-Oct-2018
  • Show More Cited By

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  1. Probing Human-Soundscape Interaction Using Observational User Experience Methods

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    cover image ACM Other conferences
    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 23 October 2016

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    Author Tags

    1. Human sound interaction
    2. attentive user interfaces
    3. mediated sound reality
    4. soundscape visualization

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    NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    Cited By

    View all
    • (2024)The Design and Formalization of an Embodied Soundscape Sonification FrameworkInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2429757(1-15)Online publication date: 22-Nov-2024
    • (2020)Interactive Auditory Mediated RealityProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395493(2035-2050)Online publication date: 3-Jul-2020
    • (2018)Augmenting Human Hearing Through Interactive Auditory Mediated RealityAdjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology10.1145/3266037.3266104(69-71)Online publication date: 11-Oct-2018
    • (2018)Exploring New Usages of Journey Maps: Introducing the Pedagogical and the Project Planning Journey MapsProceedings of the 20th Congress of the International Ergonomics Association (IEA 2018)10.1007/978-3-319-96071-5_99(964-982)Online publication date: 11-Aug-2018

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