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Asserting Real-Time Emotions through Cued-Recall: Is it Valid?

Published: 23 October 2016 Publication History

Abstract

Asserting emotions through free-recall is commonly used to evaluate user experience (UX) of interactive systems. From psychology we know that free-recall of emotions leads to a significant memory bias where participants rely on a few of the most intense episodes when asserting an overall experience. It is argued that cued-recall can reduce the memory bias in UX evaluations. Yet, this has not been studied empirically. We present a systematic empirical study based on 38 participants. We measured emotions in terms of objective galvanic skin responses (GSR) and subjective Self-Assessment Manikin (SAM) ratings. We found significant correlations between emotions experienced in real-time and those experienced during cued-recall. This validates the use of cued-recall for UX evaluations. An implication is that HCI researchers and practitioners now have cued-recall as an alternative that significantly reduces the memory bias and enables highly detailed measurements of emotions while not disturbing participants during system interaction.

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    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
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    Published: 23 October 2016

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    Author Tags

    1. User experience
    2. cued-recall
    3. emotion
    4. real-time

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    • (2024)Ah-Aloud Method to Comprehend Time-Series Emotion Observation During Gameplay: An Initial Investigation with Japanese SpeakersProceedings of the ACM on Human-Computer Interaction10.1145/36770568:CHI PLAY(1-23)Online publication date: 15-Oct-2024
    • (2024)The fine line between automation and augmentation in website usability evaluationScientific Reports10.1038/s41598-024-59616-014:1Online publication date: 2-May-2024
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