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CapCodes: Capacitive 3D Printable Identification and On-screen Tracking for Tangible Interaction

Published: 23 October 2016 Publication History

Abstract

Electronic markers can be used to link physical representations and virtual content for tangible interaction, such as visual markers commonly used for tabletops. Another possibility is to leverage capacitive touch inputs of smartphones, tablets and notebooks. However, existing approaches either do not couple physical and virtual representations or require significant post-processing. This paper presents and evaluates a novel approach using a coding scheme for the automatic identification of tangibles by touch inputs when they are touched and shifted. The codes can be generated automatically and integrated into a great variety of existing 3D models from the internet. The resulting models can then be printed completely in one cycle by off-the-shelf 3D printers; post processing is not needed. Besides the identification, the object's position and orientation can be tracked by touch devices. Our evaluation examined multiple variables and showed that the CapCodes can be integrated into existing 3D models and the approach could also be applied to untouched use for larger tangibles.

References

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Cited By

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  • (2024)MoiréWidgets: High-Precision, Passive Tangible Interfaces via Moiré EffectProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642734(1-10)Online publication date: 11-May-2024
  • (2023)BrightMarker: 3D Printed Fluorescent Markers for Object TrackingProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606758(1-13)Online publication date: 29-Oct-2023
  • (2023)ShiftTouch: Extending Touchscreens with Passive Interfaces using Small Occluded Area for Discrete Touch InputProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572742(1-15)Online publication date: 26-Feb-2023
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  1. CapCodes: Capacitive 3D Printable Identification and On-screen Tracking for Tangible Interaction

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    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 23 October 2016

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    Author Tags

    1. 3D printing
    2. Tangible user interfaces
    3. automated
    4. capacitive
    5. curved
    6. functional
    7. integration
    8. marker
    9. multi-touch

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    NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    Cited By

    View all
    • (2024)MoiréWidgets: High-Precision, Passive Tangible Interfaces via Moiré EffectProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642734(1-10)Online publication date: 11-May-2024
    • (2023)BrightMarker: 3D Printed Fluorescent Markers for Object TrackingProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606758(1-13)Online publication date: 29-Oct-2023
    • (2023)ShiftTouch: Extending Touchscreens with Passive Interfaces using Small Occluded Area for Discrete Touch InputProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572742(1-15)Online publication date: 26-Feb-2023
    • (2023)Deep Learning Super-Resolution Network Facilitating Fiducial Tangibles on Capacitive TouchscreensProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580987(1-16)Online publication date: 19-Apr-2023
    • (2022)Conductive Fiducial Tangibles for EveryoneProceedings of the ACM on Human-Computer Interaction10.1145/35467186:MHCI(1-22)Online publication date: 20-Sep-2022
    • (2022)TrackItPipe: A Fabrication Pipeline To Incorporate Location and Rotation Tracking Into 3D Printed ObjectsAdjunct Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology10.1145/3526114.3558719(1-5)Online publication date: 29-Oct-2022
    • (2022)InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging ToolsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501951(1-12)Online publication date: 29-Apr-2022
    • (2021)PenShaft: Enabling Pen Shaft Detection and Interaction for Touchscreens12th Augmented Human International Conference10.1145/3460881.3460934(1-9)Online publication date: 27-May-2021
    • (2021)LightTouch Gadgets: Extending Interactions on Capacitive Touchscreens by Converting Light Emission to Touch InputsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445581(1-11)Online publication date: 6-May-2021
    • (2020)Two Decades of Touchable and Walkable Virtual Reality for Blind and Visually Impaired People: A High-Level TaxonomyMultimodal Technologies and Interaction10.3390/mti40400794:4(79)Online publication date: 17-Nov-2020
    • Show More Cited By

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