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Primed Design Activities: Scaffolding Young Designers During Ideation

Published: 23 October 2016 Publication History

Abstract

Often, when designing new and novel technologies with users, the initial envisioning and concept generation stage is carried out exclusively by the research team. Within this paper three barriers are identified which make it challenging to include users within this early design activity: knowledge gap, user journey, and complex requirements. These three barriers are often exacerbated when working with young people (children and teenagers). This paper explores a design technique (Primed Design Activities) which is intended to help lower these barriers and enable young people to be more effectively involved in early envisioning and concept generation stages. The technique bases the designs around a scenario of use and collects context appropriate screen designs. Two studies in which designs created by young people are analysed in order to better understand the Primed Design Activity approach and findings are discussed.

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  • (2024)Co-design of educational social games with newcomer children: a case study of arabic-speaking migrant tweensBehaviour & Information Technology10.1080/0144929X.2024.230744943:16(4222-4245)Online publication date: 24-Jan-2024
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  • (2021)Words, Worlds and Freedom – Insights from School Students in Indonesia and UKHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85610-6_21(361-370)Online publication date: 26-Aug-2021
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  1. Primed Design Activities: Scaffolding Young Designers During Ideation

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    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 23 October 2016

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    Author Tags

    1. Design techniques
    2. children
    3. teenagers

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    NordiCHI '16

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    NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    Cited By

    View all
    • (2024)Co-design of educational social games with newcomer children: a case study of arabic-speaking migrant tweensBehaviour & Information Technology10.1080/0144929X.2024.230744943:16(4222-4245)Online publication date: 24-Jan-2024
    • (2022)Children designing privacy warningsInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10044631:COnline publication date: 1-Mar-2022
    • (2021)Words, Worlds and Freedom – Insights from School Students in Indonesia and UKHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85610-6_21(361-370)Online publication date: 26-Aug-2021
    • (2020)Do It FluidSmart Systems Design, Applications, and Challenges10.4018/978-1-7998-2112-0.ch012(238-258)Online publication date: 2020
    • (2019)A Scenario-Based Methodology for Exploring RisksProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322315(751-761)Online publication date: 18-Jun-2019
    • (2019)IDC Methods into Industry and InnovationProceedings of the 18th ACM International Conference on Interaction Design and Children10.1145/3311927.3325164(676-680)Online publication date: 12-Jun-2019
    • (2019)Developing kindergarten students' game design skills by teaching game design through organized game design interventionsMultimedia Tools and Applications10.1007/s11042-019-7393-y78:14(20485-20510)Online publication date: 1-Jul-2019
    • (2018)Connecting game design with problem posing skills in early childhoodBritish Journal of Educational Technology10.1111/bjet.1260750:2(846-860)Online publication date: Feb-2018
    • (2018)Efficiency and Effectiveness of Requirements Elicitation Techniques for Children2018 IEEE 26th International Requirements Engineering Conference (RE)10.1109/RE.2018.00028(194-204)Online publication date: Aug-2018
    • (2017)Children's emotions and quality of products in participatory game designInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2017.01.006101:C(45-61)Online publication date: 1-May-2017

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