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It's a Pain in the... Wild?: Struggling to Create Conditions for Emerging Practices in an Urban Computing Project

Published: 23 October 2016 Publication History

Abstract

Urban computing projects are complex endeavors that require the involvement of many stakeholders. A long-term goal of such projects can be seen as providing positive outcomes on local practices. This is, however, a huge challenge. Drawing on the trajectory of the UBI-Oulu project, we identified a variety of stakeholders and abstract forces that shaped the project and its outcomes. The trajectory was largely characterized as reactions to the contesting forces. Our contribution was a framework for making sense, and managing the complexity, of "in-the-wild" urban computing projects. The framework categorized the implicating factors according to their level of 1) contribution to project goals, 2) interdependence, and 3) foreseeability. The use of the framework could help to relieve the pain in the wild.

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  • (2020)Scaling Up to Tackle Low Levels of Urban Food Waste RecyclingProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395524(1327-1340)Online publication date: 3-Jul-2020
  • (2019)In sweet harmony or in bitter discord? How cultural values and stakeholder requirements shape and users read an urban computing technologyAI & Society10.1007/s00146-017-0724-534:3(455-476)Online publication date: 1-Sep-2019
  • (2017)Digital technologies in everyday environmentsProceedings of the European Conference on Cognitive Ergonomics10.1145/3121283.3121302(129-136)Online publication date: 19-Sep-2017
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  1. It's a Pain in the... Wild?: Struggling to Create Conditions for Emerging Practices in an Urban Computing Project

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    cover image ACM Other conferences
    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 23 October 2016

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    Author Tags

    1. City
    2. ethnography
    3. field study
    4. public displays
    5. public space
    6. stakeholders
    7. urban

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    NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    Cited By

    View all
    • (2020)Scaling Up to Tackle Low Levels of Urban Food Waste RecyclingProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395524(1327-1340)Online publication date: 3-Jul-2020
    • (2019)In sweet harmony or in bitter discord? How cultural values and stakeholder requirements shape and users read an urban computing technologyAI & Society10.1007/s00146-017-0724-534:3(455-476)Online publication date: 1-Sep-2019
    • (2017)Digital technologies in everyday environmentsProceedings of the European Conference on Cognitive Ergonomics10.1145/3121283.3121302(129-136)Online publication date: 19-Sep-2017
    • (2017)Avoid the use of audio?Proceedings of the 6th ACM International Symposium on Pervasive Displays10.1145/3078810.3078814(1-7)Online publication date: 7-Jun-2017

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