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Understanding Fidget Widgets: Exploring the Design Space of Embodied Self-Regulation

Published: 23 October 2016 Publication History

Abstract

We argue that embodied self-regulation---managing attention and emotion through physical activity---is an underexplored opportunity for HCI researchers and practitioners. We present research exploring the self-regulation design space through the use of Fidget Widgets---objects manipulated with the hands alongside daily deskwork. Through a novel qualitative study method we collected 132 exemplars of these behaviors and objects. We employed Tumblr, a social media site, as a formative research instrument and used a grounded theory approach to reveal patterns in physical properties and use. Submissions were markedly varied and included evocative, colorful descriptors such as "crinkly", "squishy", and "clickyclackety" revealing a sensory experience and desires far different than those typically associated with computational work. Our analysis of the submissions revealed evidence of self-regulation towards achieving calm, focus, and creativity; additionally, design opportunities in somesthetics and social context emerged. Our ongoing research has implications for HCI practitioners working in tangible computing and peripheral interaction as well as for those supporting wellbeing through interactive technology design.

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  • (2024)Co-Designing Programmable Fidgeting Experience with Swarm Robots for Adults with ADHDProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675614(1-14)Online publication date: 27-Oct-2024
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    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 23 October 2016

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    Author Tags

    1. Embodied self-regulation
    2. peripheral interaction
    3. social media
    4. study methods
    5. tangible interaction
    6. wellbeing
    7. work practice

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    NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    Cited By

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    • (2024)Co-Designing Programmable Fidgeting Experience with Swarm Robots for Adults with ADHDProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675614(1-14)Online publication date: 27-Oct-2024
    • (2024)Squeezable Interface for Emotion Regulation in Work EnvironmentsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635256(1-7)Online publication date: 11-Feb-2024
    • (2024)Extracting the Affective Content of Fidgeting in Adults with ADHD via Machine Learning and a Hand-held Soft Tangible DeviceExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650856(1-8)Online publication date: 11-May-2024
    • (2024)EmoVis: exploring data-enabled analogue journaling to promote self-reflection for mental wellness among college studentsBehaviour & Information Technology10.1080/0144929X.2024.234918244:4(859-881)Online publication date: 10-May-2024
    • (2024)Stimming as Thinking: a Critical Reevaluation of Self-Stimulatory Behavior as an Epistemic Resource for Inclusive EducationEducational Psychology Review10.1007/s10648-024-09904-y36:3Online publication date: 9-Jul-2024
    • (2023)SwarmFidget: Exploring Programmable Actuated Fidgeting with Swarm RobotsProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606746(1-15)Online publication date: 29-Oct-2023
    • (2023)SwarmFidget: Exploring Programmable Actuated Fidgeting with Swarm RobotsAdjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586182.3615806(1-4)Online publication date: 29-Oct-2023
    • (2023)Exploring Extended Mind-Wandering Through an Interactive Haptic Fidget ObjectProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596084(2657-2671)Online publication date: 10-Jul-2023
    • (2023)Virtual Fidgets: Opportunities and Design Principles for Bringing Fidgeting to Online LearningExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585729(1-6)Online publication date: 19-Apr-2023
    • (2023)Exploring the content of self‐help toolkits as an intervention for non‐suicidal self‐injury in young people in EnglandInternational Journal of Mental Health Nursing10.1111/inm.1316432:5(1326-1334)Online publication date: 24-May-2023
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