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How Ideas make it through to Designs: Process and Practice

Published: 23 October 2016 Publication History

Abstract

This paper describes a process called RAId (Rapid Analysis of design Ideas), which assists, in the ethical and inclusive analysis of large sets of design data. It is described against an activity with 120 teenagers working in small groups contributing ideas for the design of an interactive water-drinking bottle. Four investigators systematically examined fifty designs from the teenagers using six different lenses -- two concerned with the purpose of the designed technology (hydration and re-use), two with its desirability (aesthetics and cool) and two with the product concept (business and innovation). The investigators used these lenses to focus their examination. Each proposed a candidate solution based on what they had seen from the teen designs. The resulting concepts are examined against the teenagers' ideas that inspired them with attention being paid to when, and how often, ideas were put in mind. This analysis revealed three different idea types, core, add-ons and novel, each of which needed different treatment to bring it to fruition.

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  • (2024)Our Water Stories: A four-part participatory film method to support children set the agenda for designProceedings of the Participatory Design Conference 2024: Full Papers - Volume 110.1145/3666094.3666100(63-74)Online publication date: 11-Aug-2024
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  1. How Ideas make it through to Designs: Process and Practice

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    cover image ACM Other conferences
    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 23 October 2016

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    Author Tags

    1. Ideation
    2. design
    3. ethics
    4. participatory design
    5. teenagers

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    NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    Cited By

    View all
    • (2024)Our Water Stories: A four-part participatory film method to support children set the agenda for designProceedings of the Participatory Design Conference 2024: Full Papers - Volume 110.1145/3666094.3666100(63-74)Online publication date: 11-Aug-2024
    • (2024)Foregrounding Agency in Participatory Design with ChildrenProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659860(994-996)Online publication date: 17-Jun-2024
    • (2024)Using Taxonomies to Analyse Children's Drawings of Health Data VisualisationsProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3659415(902-907)Online publication date: 17-Jun-2024
    • (2024)Exploring Similarities and Differences in a set of Linked Multiple-site Design Sessions with ChildrenExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3637143(1-9)Online publication date: 11-May-2024
    • (2024)Children and Emerging Technologies: Ethical and Practical Research and DesignExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3636275(1-4)Online publication date: 11-May-2024
    • (2023)Children's Rights in Your Pocket – Lessons Learned from a Three-Year Case Study on Participatory App Design with ChildrenProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627973(428-439)Online publication date: 3-Dec-2023
    • (2022)Children's participation in the design of digital artifacts in rural schoolsProceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559110(1-11)Online publication date: 17-Oct-2022
    • (2022)Reporting Back in HCI Work with ChildrenProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3535279(517-522)Online publication date: 27-Jun-2022
    • (2022)ADHD and Technology Research – Investigated by Neurodivergent ReadersProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517592(1-21)Online publication date: 29-Apr-2022
    • (2022)Going beyond short-term, ‘reduced’ PDInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2022.10048433:COnline publication date: 1-Sep-2022
    • Show More Cited By

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