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Cross Competence Collaboration to Design for Inclusion

Published: 23 October 2016 Publication History

Abstract

The aim of the workshop is to co-create different types of collaborative elements, models and strategies for inclusion in schools and for learning in other settings. Participants from a variety of organizations are invited: game designers; drama, history, and social science teachers; principals; school developers; writers; theater professionals'; and researchers in interaction, design and digital literacy. Our ambition is to share place-bounded experiences and ideas among various competence groups focusing on design for inclusion. All schools and all settings have their own possibilities and challenges. These possibilities and challenges need to be addressed in a game design that builds upon students' interaction with society, other students and different digital technologies. The expected results from the workshops will include heightened sensitivity to the need for cross-competence collaboration in design processes to support student-driven content creation with digital media.

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NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
October 2016
1045 pages
ISBN:9781450347631
DOI:10.1145/2971485
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 23 October 2016

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Author Tags

  1. Inclusion
  2. co-design
  3. collaboration
  4. digital media
  5. game design
  6. transmedia game

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NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
Overall Acceptance Rate 379 of 1,572 submissions, 24%

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