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Things Fall Apart: Unpacking the Temporalities of Impermanence for HCI

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Published:23 October 2016Publication History

ABSTRACT

Hardware decays, software obsolesces, infrastructures sediment, devices patinate. While recent scholarship has examined longevity and sustainability, we have little empirical understanding of how things age, decay, and obsolesce and how we might approach impermanence as a resource for practice and reflection. This one-day NordiCHI'16 workshop will bring together researchers from the fields of design, HCI, and anthropology, in order to unpack the temporalities of these forms of impermanence from both theoretical and practical perspectives. The workshop aims to build a rich lexicon for the material and temporal qualities of aging, decay, degradation, and obsolescence by drawing together participants from a broad range of domains working to develop, maintain, or study systems as they age. Drawing together these different perspectives we will consider the various ways that impermanence might serve as a resource for design, use, and maintenance of long-lived technological artifacts.

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  1. Things Fall Apart: Unpacking the Temporalities of Impermanence for HCI

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    • Published in

      cover image ACM Other conferences
      NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
      October 2016
      1045 pages
      ISBN:9781450347631
      DOI:10.1145/2971485

      Copyright © 2016 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 23 October 2016

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      • short-paper
      • Research
      • Refereed limited

      Acceptance Rates

      NordiCHI '16 Paper Acceptance Rate58of231submissions,25%Overall Acceptance Rate379of1,572submissions,24%

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