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Temporalities and Spaces for Youth Engagement in Co-Creative Activities

Published: 23 October 2016 Publication History

Abstract

Creating innovative, participatory and collaborative, interactive spaces that invite, engage and include urban youth is a challenge, particularly in the setting of research and participatory culture projects. Youth is involved in their ways and activities of own making. It is often challenging for researchers to get them involved in cultural or civic activities that are part of research projects. On the other hand, access to youth cultures and subcultures can be difficult for researchers. Thus, in this workshop, we would like to discuss research approaches and methods of engaging youth in civic and participatory culture projects. Aiming towards a methodology to guide research in this area, the workshop explores diverse methods that are presently used in conjunction with participatory models and forms of cultural and civic engagement and new technologies of participation. Of particular interest are temporality (duration of engagement), outcomes (short and long-term, for researchers and youth) and the roles of digital means to scaffold participation, co-creation, or artifacts resulting from such participatory activities.

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  • (2017)Co-creating Interactive Obstacles and DIY Skateboarding SpacesProceedings of the 12th Biannual Conference on Italian SIGCHI Chapter10.1145/3125571.3125595(1-10)Online publication date: 18-Sep-2017

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  1. Temporalities and Spaces for Youth Engagement in Co-Creative Activities

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    cover image ACM Other conferences
    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 23 October 2016

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    Author Tags

    1. Participatory cultures
    2. activity spaces
    3. co-creation
    4. collaboration
    5. inclusion
    6. participatory design
    7. youth engagement

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    NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    • (2017)Co-creating Interactive Obstacles and DIY Skateboarding SpacesProceedings of the 12th Biannual Conference on Italian SIGCHI Chapter10.1145/3125571.3125595(1-10)Online publication date: 18-Sep-2017

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