skip to main content
10.1145/2971485.2993926acmotherconferencesArticle/Chapter ViewAbstractPublication PagesnordichiConference Proceedingsconference-collections
research-article

NewSchool: Studying the Effects of Design Fiction through Personalized Learning Scenarios

Published: 23 October 2016 Publication History

Abstract

We present two design fictions about future online learning environments, inspired by future scenarios presented in the learning analytics literature. The design fictions explore specific aspects of this future technology, its adoption and social consequences. We use Symmetry Theory to analyze the design fictions in terms of the relationship between the readers of the fictions on the one hand, and the fictional characters and technology, on the other. We argue that these relationships determine to what extent a design fiction can stimulate the reader to reflect on the future technology. As such, we present Symmetry Theory as a useful tool to analyze how an existing design fiction can stimulate reflection, and to plan the writing process of design fiction.

References

[1]
Bardzell, J., Bardzell, S. 2013. What is "critical" about critical design? In: Proc. CHI '13. ACM, New York, NY, 3297--3306.
[2]
Blythe, M. 2014. Research through Design Fiction. Narrative in Real and Imaginary Abstracts. In: Proc. CHI '14. ACM, New York, NY, 703--712.
[3]
Blythe, M. 2014. The Hitch Hiker's Guide to Ubicomp: Using Techniques from Literary and Critical Theory to Reframe Scientific Agendas. Personal Ubiquit. Comput. 18, 4, 795--808.
[4]
Blythe, M., Buie, E. 2014. Chatbots of the Gods. Imaginary Abstracts for Techno-Spirituality Research. In: Proc. NordiCHI '14. ACM, New York, NY, 227--236.
[5]
Erlhoff, M., Marshall, T. 2008. Critical Design. In: Design Dictionary: Perspectives on Design Terminology. Birkhäuser, Berlin, DE, 2008.
[6]
Ferguson, R., Brasher, A., Clow, D., Griffiths, D., Drachsler, H. 2016. Learning Analytics: Visions of the Future. Panel discussion at Learning Analytics and Knowledge (LAK) Conference, Edinburgh, Scotland.
[7]
Foster, N. The Future Mundane. Core 77. Available at: http://www.core77.com/posts/25678/the-future-mundane-25678 Retrieved 18-05-2016.
[8]
Heider, F. 1958. The Psychology of Interpersonal Relations. Wiley, New York, NY.
[9]
Hodge, B., Kress, G. 1988. Social Semiotics. Polity Press, Cambridge, UK.
[10]
Kirby, D. 2010. The Future is Now. Diegetic Prototypes and the Role of Popular Films in Generating Real-World Technological Development. Social Studies of Science. 40, 1 (February 2010), 41--70.
[11]
Knutz, E., Markussen, T., Christensen, P. 2014. The Role of Fiction in Experiments within Design, Art & Architecture. Artifact 3, 2, 8.1--8.13.
[12]
Lindley, J., Sharma, D., Potts, R. 2014. Anticipatory Ethnography. Design Fiction as an Input to Design Ethnography. In: EPIC Conference, 2014.
[13]
Newcomb, T. M. 1953. An Approach to the Study of Communicative Acts. Psychol. Rev. 60, 6, 393--404.
[14]
Microsoft. 2011. Productivity Future Vision. Available at: https://www.youtube.com/watch?v=a6cNdhOKwi0 Retrieved 18-05-2016.
[15]
Sterling B. 2009. Design Fictions. Interactions 16, 3, 20--24.
[16]
Sturdee, M., Coulton, P., Lindley, J.G., Stead, M., Ali, H., Hudson-Smith, A. 2016. Design Fiction: How to Build a Voight Kampff Machine. In CHI EA '16. ACM, New York, NY, 375--386.
[17]
Tanenbaum, J. 2014. Design Fictional Interactions: Why HCI Should Care about Stories. Interactions 21, 5, 22--23.

Cited By

View all
  • (2024)Trinity: A Design Fiction to Unravel the Present and Future Tensions in Professional Informatics and Awareness Support ToolsProceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work10.1145/3663384.3663396(1-15)Online publication date: 25-Jun-2024
  • (2022)Utilization of Speculative Design for Designing Human-AI InteractionsArchives of Design Research10.15187/adr.2022.05.35.2.5735:2(57-71)Online publication date: 31-May-2022
  • (2019)Towards an empirically developed scale for measuring trustProceedings of the 31st European Conference on Cognitive Ergonomics10.1145/3335082.3335116(45-48)Online publication date: 10-Sep-2019
  • Show More Cited By

Index Terms

  1. NewSchool: Studying the Effects of Design Fiction through Personalized Learning Scenarios

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    In-Cooperation

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 23 October 2016

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. Learning analytics
    2. audience effects
    3. design fiction

    Qualifiers

    • Research-article
    • Research
    • Refereed limited

    Conference

    NordiCHI '16

    Acceptance Rates

    NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)6
    • Downloads (Last 6 weeks)1
    Reflects downloads up to 03 Mar 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)Trinity: A Design Fiction to Unravel the Present and Future Tensions in Professional Informatics and Awareness Support ToolsProceedings of the 3rd Annual Meeting of the Symposium on Human-Computer Interaction for Work10.1145/3663384.3663396(1-15)Online publication date: 25-Jun-2024
    • (2022)Utilization of Speculative Design for Designing Human-AI InteractionsArchives of Design Research10.15187/adr.2022.05.35.2.5735:2(57-71)Online publication date: 31-May-2022
    • (2019)Towards an empirically developed scale for measuring trustProceedings of the 31st European Conference on Cognitive Ergonomics10.1145/3335082.3335116(45-48)Online publication date: 10-Sep-2019
    • (2018)The role of design fiction in participatory design processesProceedings of the 10th Nordic Conference on Human-Computer Interaction10.1145/3240167.3240258(976-979)Online publication date: 29-Sep-2018

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media