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Itinerarium: Co-designing A Tangible Journey Through History

Published: 23 October 2016 Publication History

Abstract

This paper presents the co-design process of Itinerarium, an educational game designed to engage children of primary school in learning history through interactive play. The research drives forward a co-design methodology articulated in different settings (an archaeology lab, a Fab Lab and a primary school), with the aim to embed the local practices and knowledge into creative outputs. The design case shows that cross-competence, collaborative teamwork, inspiring design contexts and collaborative making are quintessential to scaffold participants' knowledge and skills. However, in order to fully contribute to the design process, participants have to be involved at specific stages of design: domain experts are fundamental in an early design stage and during testing, whilst children are effective co-designers during middle stages when prototypes are available. Designers have the fundamental role of materialising ideas with aesthetic qualities and drive the co-creation process.

References

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Brandt, E., Messeter, J. Facilitating Collaboration Through Design Games. In Proceedings of the 8th Conference on Participatory Design (PDC 2004), New York: ACM Press (2004), 121--131.
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Bjerknes, G., Ehn, P., Kyng, M., Nygaard K. Computers and democracy: a Scandinavian challenge Avebury, (1987).
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Danielsson, K., Wiberg, C. Participatory design of learning media: Designing educational computer games with and for teenagers. Interactive Technology & Smart Education 3, 4, (2006), 275--291.
[4]
Khaled, R., Vasalou, A. Bridging Serious Games and Participatory Design. International Journal of Child-Computer Interaction. 2 (2014), 93--100.
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Malliarakis, C., Satratzemi, M., Xinogalos, S. Designing educational games for computer programming: A holistic framework. The Electronic Journal of e-Learning. 12, 3 (2014), 281--298.
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Rice, M., Cheong, Y. L., Ng, J., Chua, P.H., Theng, Y.L. Co-creating Games through Intergenerational Design Workshops. In Proceedings of the Designing Interactive Systems Conference (DIS 2012), Newcastle, UK, (2012), 368--377.
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Sanders, E.B.-N. and P.J. Stappers, Co-creation and the new landscapes of design. Co-design, 2008. 4(1): p. 5--18.
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Vaajakallio, K., Lee, J., Mattelmaki, T. Design games in codesign: as a tool, a mindset and a structure. CoDesign, 10:1, (2014), 63--77.
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Weber, E. Tabula Peutingeriana. Codex Vindebonensis 324, (1976), Graz.

Cited By

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  • (2023)Children and Young People’s Involvement in Designing Applied Games: Scoping ReviewJMIR Serious Games10.2196/4268011(e42680)Online publication date: 16-Mar-2023
  • (2019)A Literature Review of the Practice of Educating Children About Technology MakingHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29381-9_27(418-441)Online publication date: 2-Sep-2019

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  1. Itinerarium: Co-designing A Tangible Journey Through History

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    cover image ACM Other conferences
    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 23 October 2016

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    Author Tags

    1. Co-design
    2. archaeology
    3. educational game
    4. fab lab
    5. history
    6. primary school
    7. tangible user interface

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    NordiCHI '16

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    NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    Cited By

    View all
    • (2023)Children and Young People’s Involvement in Designing Applied Games: Scoping ReviewJMIR Serious Games10.2196/4268011(e42680)Online publication date: 16-Mar-2023
    • (2019)A Literature Review of the Practice of Educating Children About Technology MakingHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29381-9_27(418-441)Online publication date: 2-Sep-2019

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