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Collaboration in the Living Room or How Couples Design Together

Published: 23 October 2016 Publication History

Abstract

Although many decisions in the home are made together, between partners and within families, most digital applications for interior design are geared towards single user operation. In this paper, we present the results of a first look into how couples design together and how that is different from how professional designers collaborate in teams. Based on prior art in collaborative design, we developed a shelf design application that runs on multiple and synchronized tablets and includes a projector that projects the design real-time and real-scale in the living room. We asked pairs of participants to design with the application using two tablets in a single shared design space and using two tablets with both private and shared design spaces. The initial results with three couples in their homes reveal how they design together which might help future design applications for at home.

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Cited By

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  • (2021)Designing a Collaborative Virtual Conference Application: Challenges, Requirements and GuidelinesFuture Internet10.3390/fi1310025313:10(253)Online publication date: 29-Sep-2021
  • (2020)Exploring Hybrid Virtual-Physical HomesProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395561(669-680)Online publication date: 3-Jul-2020
  • (2018)Couples Designing their Living Room TogetherProceedings of the 9th Augmented Human International Conference10.1145/3174910.3174930(1-9)Online publication date: 6-Feb-2018
  • Show More Cited By

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    cover image ACM Other conferences
    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 23 October 2016

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    Author Tags

    1. Design interface
    2. collaborative design
    3. couples
    4. intimacy

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    NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    Cited By

    View all
    • (2021)Designing a Collaborative Virtual Conference Application: Challenges, Requirements and GuidelinesFuture Internet10.3390/fi1310025313:10(253)Online publication date: 29-Sep-2021
    • (2020)Exploring Hybrid Virtual-Physical HomesProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395561(669-680)Online publication date: 3-Jul-2020
    • (2018)Couples Designing their Living Room TogetherProceedings of the 9th Augmented Human International Conference10.1145/3174910.3174930(1-9)Online publication date: 6-Feb-2018
    • (2018)Situated Game Level Editing in Augmented RealityProceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3173225.3173230(409-418)Online publication date: 18-Mar-2018

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