ABSTRACT
Open offices, despite their tangible advantages, are challenging for autistic individuals due to continuous visual and social interruptions. In order to filter out these distractions and enhance autistics' attention and communication with their coworkers, here we introduce the mediated reality mirror (MRM) concept deriving from the inspiring developments in diminished and augmented reality. We conducted two bodystorming workshops and interviews with 14 non-autistic participants in order to inform the design process of MRM and our future studies with autistics which is a one shot opportunity. In this paper we present the outcomes of the workshops and the interviews as well as their contributions to our future studies with autistic users of MRM.
- Adams, A., Lunt, P., and Paul, C. A qualititative approach to HCI research. Research Methods for Human-Computer Interaction (2008), 138--157Google Scholar
- Bai, Z., Blackwell, A. F., & Coulouris, G. Using Augmented Reality to Elicit Pretend Play for Children with Autism. IEEE transactions on visualization and computer graphics (2015), 21(5), 598--610.Google Scholar
- Baldwin, S., Costley, D., & Warren, A. Employment activities and experiences of adults with high-functioning autism and Asperger's disorder. Journal of Autism and Developmental Disorders (2014), 44(10), 2440--2449.Google ScholarCross Ref
- Boyd, L. E., Rangel, A., Tomimbang, H., Conejo-Toledo, A., Patel, K., Tentori, M., and Hayes, G. R. SayWAT: Augmenting Face-to-Face Conversations for Adults with Autism. In Proc. CHI 2016, ACM Press (2016), 4872--4883. Google ScholarDigital Library
- Brand, J. L. & Smith, T. J. Effects of reducing enclosure on perceptions of occupancy quality, job satisfaction, and job performance in open-plan offices. In Proc. Human Factors and Ergonomics Society Annual Meeting (2005) 49(8), 818--820.Google Scholar
- Corlu, D., & Yantac, A. E. Preliminary Studies on Exploring Autistic Sensory Perception with Sensory Ethnography and Biosensors. In International Conference of Design, User Experience, and Usability (2016), 243--254.Google Scholar
- Escobedo, L., Nguyen, D. H., Boyd, L., Hirano, S., Rangel, A., Garcia-Rosas, D., ... & Hayes, G. MOSOCO: a mobile assistive tool to support children with autism practicing social skills in real-life situations. In Proc. of the SIGCHI Conference on Human Factors in Computing Systems, ACM Press (2012) 2589--2598. Google ScholarDigital Library
- Gray, D., Brown, S., & Macanufo, J. Gamestorming: A playbook for innovators, rulebreakers, and changemakers. O'Reilly Media, Inc. (2010). Google ScholarDigital Library
- Kim, J., & de Dear, R. Workspace satisfaction: The privacy-communication trade-off in open-plan offices. Journal of Environmental Psychology (2013), 36, 18--26.Google Scholar
- Liebl, A., Haller, J., Jödicke, B., Baumgartner, H., Schlittmeier, S., & Hellbrück, J. Combined effects of acoustic and visual distraction on cognitive performance and well-being. Applied ergonomics (2012), 43(2), 424--434.Google Scholar
- Smith-Jackson, T. L., & Klein, K. W. Open-plan offices: Task performance and mental workload. Journal of Environmental Psychology (2009), 29(2), 279--289.Google ScholarCross Ref
- Tentori, M., Escobedo, L., & Balderas, G. A smart environment for children with autism. IEEE Pervasive Computing (2015), 14(2), 42--50.Google Scholar
- Wade, J., Zhang, L., Bian, D., Fan, J., Swanson, A., Weitlauf, A., ... & Sarkar, N. A Gaze-Contingent Adaptive Virtual Reality Driving Environment for Intervention in Individuals with Autism Spectrum Disorders. ACM Transactions on Interactive Intelligent Systems (2016), 6(1), 3. Google ScholarDigital Library
- Yantac, A. E., Corlu, D., Fjeld, M., & Kunz, A. Exploring Diminished Reality (DR) Spaces to Augment the Attention of Individuals with Autism. In Mixed and Augmented Reality Workshops (ISMARW), (2015), 68--73). Google ScholarDigital Library
Index Terms
- Mediated Reality Mirror: Towards a Study with Autistic Users
Recommendations
Perceived weight of a rod under augmented and diminished reality visual effects
VRST '18: Proceedings of the 24th ACM Symposium on Virtual Reality Software and TechnologyWe can use augmented reality (AR) and diminished reality (DR) in combination, in practice. However, to the best of our knowledge, there is no research on the validation of the cross-modal effects in AR and DR. Our research interest here is to ...
One Reality: Augmenting How the Physical World is Experienced by combining Multiple Mixed Reality Modalities
UIST '17: Proceedings of the 30th Annual ACM Symposium on User Interface Software and TechnologyMost of our daily activities take place in the physical world, which inherently imposes physical constraints. In contrast, the digital world is very flexible, but usually isolated from its physical counterpart. To combine these two realms, many Mixed ...
Understanding Users' Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsMixed Reality systems combine physical and digital worlds, with great potential for the future of HCI. It is possible to design systems that support flexible degrees of virtuality by combining complementary technologies. In order for such systems to ...
Comments