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Gaze-Based Interactive Comics

Published: 23 October 2016 Publication History

Abstract

This extended abstract presents a gaze-interactive comics, where page design alters based on the coordinates of a user's gaze. We were analyzing the impact of gaze-based interactivity on the user's impression of the comics the plot comprehension. We found that subjects can use gaze-based interaction for comics viewing without prior training. The subjects who were using the gaze-based interactive technique tend to perceive the story in a slightly more optimistic way compared to those who watched the non-interactive version. However, subjects from both groups described the environment and the main character's emotional state similarly.

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Hornof, A., Stolet, J., and Halverson, T. Bringing to Life the Musical Properties of the Eyes. Technical Report (2008).
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Kotani, K., Yamaguchi, Y., Asao, T., and Horii, K. Design of Eye-Typing Interface Using Saccadic Latency of Eye Movement. International Journal of Human-Computer Interaction 26, 4 (mar 2010), 361--376.
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Kumar, M., and Winograd, T. GUIDe: Gaze-enhanced UI Design. In CHI EA '07 CHI '07 Extended Abstracts on Human Factors in Computing Systems, B. Ravin, B. A. Myers, H. Ishii, J. A. Landay, and S. Zhai., Eds. (2007), 1977--1982.
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Orlov, P. A., and Apraksin, N. A. The Effectiveness of Gaze-Contingent Control in Computer Games. Perception 44, 8-9 (2015), 1136--1145.
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Poitschke, T., Laquai, F., Stamboliev, S., and Rigoll, G. Gaze-based interaction on multiple displays in an automotive environment. 2011 IEEE International Conference on Systems, Man, and Cybernetics (oct 2011), 543--548.

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  • (2022)Investigating gaze interaction to support children’s gameplayInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10034930:COnline publication date: 9-Apr-2022

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NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
October 2016
1045 pages
ISBN:9781450347631
DOI:10.1145/2971485
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 October 2016

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Author Tags

  1. Eye tracker
  2. animation
  3. comics
  4. gaze-interactive

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  • Research-article
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  • Refereed limited

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NordiCHI '16

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NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
Overall Acceptance Rate 379 of 1,572 submissions, 24%

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  • (2022)Investigating gaze interaction to support children’s gameplayInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10034930:COnline publication date: 9-Apr-2022

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