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A Metric for Short-Term Hand Comfort and Discomfort: Exploring Hand Posture Evaluation

Published: 15 October 2016 Publication History

Abstract

We propose a metric for quick short-term comfort and discomfort evaluation of non-resting hand postures. The metric is further improved using data from user studies. Comparing subjective user ratings with the metric indicates the metric to be a fitting model for perceived comfort and discomfort. Our results also indicate that there is an effect of hand comfort and discomfort on precision and performance in a 3D target pointing task.

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MP4 File (p131-mayer.mp4)

References

[1]
A. Apostolico, N. Cappetti, C. D'Oria, A. Naddeo, and M. Sestri. Postural comfort evaluation: experimental identification of range of rest posture for human articular joints. International Journal on Interactive Design and Manufacturing (IJIDeM), 8(2):109--120, 2014.
[2]
J. LaViola. A survey of hand posture and gesture recognition techniques and technology. Brown University, Providence, RI, 29, 1999.
[3]
A. Naddeo, N. Cappetti, and C. D'Oria. Proposal of a new quantitative method for postural comfort evaluation. International Journal of Industrial Ergonomics, 48:25--35, 2015.
[4]
M. W. Short and J. H. Cauraugh. Precision hypothesis and the end-state comfort effect. Acta psychologica, 100(3):243--252, 1999.
[5]
S. A. Su and R. Furuta. A logical hand device in virtual environments. In Proceedings of the ACM Conference on Virtual Reality Software and Technology (VRST'94), pages 33--42, 1994.
[6]
P. Vink and S. Hallbeck. Editorial: Comfort and discomfort studies demonstrate the need for a new model. Applied ergonomics, 43(2):271--276, 2012.

Cited By

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  • (2023)HandAvatar: Embodying Non-Humanoid Virtual Avatars through HandsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581027(1-17)Online publication date: 19-Apr-2023
  • (2019)Welcoming a Holographic Virtual Coach for Balance Training at Home: Two Focus Groups with Older Adults2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2019.8797813(1465-1470)Online publication date: Mar-2019

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Published In

cover image ACM Conferences
SUI '16: Proceedings of the 2016 Symposium on Spatial User Interaction
October 2016
236 pages
ISBN:9781450340687
DOI:10.1145/2983310
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 October 2016

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Author Tags

  1. comfort
  2. control
  3. discomfort
  4. gesture
  5. hand
  6. posture

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  • Research-article

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SUI '16
Sponsor:
SUI '16: Symposium on Spatial User Interaction
October 15 - 16, 2016
Tokyo, Japan

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SUI '16 Paper Acceptance Rate 20 of 77 submissions, 26%;
Overall Acceptance Rate 86 of 279 submissions, 31%

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Cited By

View all
  • (2023)HandAvatar: Embodying Non-Humanoid Virtual Avatars through HandsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581027(1-17)Online publication date: 19-Apr-2023
  • (2019)Welcoming a Holographic Virtual Coach for Balance Training at Home: Two Focus Groups with Older Adults2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR.2019.8797813(1465-1470)Online publication date: Mar-2019

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