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Touching the Sphere: Leveraging Joint-Centered Kinespheres for Spatial User Interaction

Published: 15 October 2016 Publication History

Abstract

Designing spatial user interfaces for virtual reality (VR) applications that are intuitive, comfortable and easy to use while at the same time providing high task performance is a challenging task. This challenge is even harder to solve since perception and action in immersive virtual environments differ significantly from the real world, causing natural user interfaces to elicit a dissociation of perceptual and motor space as well as levels of discomfort and fatigue unknown in the real world. In this paper, we present and evaluate the novel method to leverage joint-centered kinespheres for interactive spatial applications. We introduce kinespheres within arm's reach that envelope the reachable space for each joint such as shoulder, elbow or wrist, thus defining 3D interactive volumes with the boundaries given by 2D manifolds. We present a Fitts' Law experiment in which we evaluated the spatial touch performance on the inside and on the boundary of the main joint-centered kinespheres. Moreover, we present a confirmatory experiment in which we compared joint-centered interaction with traditional spatial head-centered menus. Finally, we discuss the advantages and limitations of placing interactive graphical elements relative to joint positions and, in particular, on the boundaries of kinespheres.

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cover image ACM Conferences
SUI '16: Proceedings of the 2016 Symposium on Spatial User Interaction
October 2016
236 pages
ISBN:9781450340687
DOI:10.1145/2983310
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 15 October 2016

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Author Tags

  1. 3d touch interaction
  2. head-mounted displays
  3. kinespheres
  4. spatial user interfaces
  5. virtual environments

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SUI '16
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SUI '16: Symposium on Spatial User Interaction
October 15 - 16, 2016
Tokyo, Japan

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SUI '16 Paper Acceptance Rate 20 of 77 submissions, 26%;
Overall Acceptance Rate 86 of 279 submissions, 31%

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  • (2024)Comparison of Unencumbered Interaction Technique for Head-Mounted DisplaysProceedings of the ACM on Human-Computer Interaction10.1145/36981468:ISS(500-516)Online publication date: 24-Oct-2024
  • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
  • (2024)Evaluating the effects of user motion and viewing mode on target selection in augmented realityInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103327191:COnline publication date: 1-Nov-2024
  • (2023)Redirecting Rays: Evaluation of Assistive Raycasting Techniques in Virtual RealityProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615716(1-11)Online publication date: 9-Oct-2023
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