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Optimising Free Hand Selection in Large Displays by Adapting to User's Physical Movements

Published: 15 October 2016 Publication History

Abstract

Advance in motion sensing technologies such as Microsoft Kinect and ASUS Xtion has enabled users to select targets on a large display through natural hand gestures. In such interaction, the users move left and right to navigate the display, and they frequently adjust body proximity against the display thus to switch between overall views and focus views. These physical movements benefit information navigation, interaction modality switch, and user interface adaptation. But in more specific context of free hand selection in large displays, the effect of physical movements is less systematically investigated. To explore the potential of physical movements in free hand selection, a physical movements-adapted technique is developed and evaluated. The results show that the new technique has significant improvements in both selection efficiency and accuracy, the more difficult selection task the more obvious improvement in accuracy. Additionally, the new technique is preferred to the baseline of pointer acceleration (PA) technique by participants.

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References

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Cited By

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  • (2022)Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf SmartphonesMultimodal Technologies and Interaction10.3390/mti61000946:10(94)Online publication date: 19-Oct-2022
  • (2022)Arm Posture Changes and Influences on Hand Controller Interaction Evaluation in Virtual RealityApplied Sciences10.3390/app1205258512:5(2585)Online publication date: 2-Mar-2022
  • (2018)MultirayProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173819(1-13)Online publication date: 21-Apr-2018

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cover image ACM Conferences
SUI '16: Proceedings of the 2016 Symposium on Spatial User Interaction
October 2016
236 pages
ISBN:9781450340687
DOI:10.1145/2983310
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 15 October 2016

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Author Tags

  1. free hand selection
  2. large displays
  3. physical movement
  4. selection accuracy
  5. selection efficiency

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  • Research-article

Funding Sources

  • China Knowledge Centre for Engineering Science and Technology
  • Zhejiang Provincial Natural Science Funding

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SUI '16
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SUI '16: Symposium on Spatial User Interaction
October 15 - 16, 2016
Tokyo, Japan

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SUI '16 Paper Acceptance Rate 20 of 77 submissions, 26%;
Overall Acceptance Rate 86 of 279 submissions, 31%

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Cited By

View all
  • (2022)Understanding and Creating Spatial Interactions with Distant Displays Enabled by Unmodified Off-The-Shelf SmartphonesMultimodal Technologies and Interaction10.3390/mti61000946:10(94)Online publication date: 19-Oct-2022
  • (2022)Arm Posture Changes and Influences on Hand Controller Interaction Evaluation in Virtual RealityApplied Sciences10.3390/app1205258512:5(2585)Online publication date: 2-Mar-2022
  • (2018)MultirayProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173819(1-13)Online publication date: 21-Apr-2018

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