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Moving Ahead with Peephole Pointing: Modelling Object Selection with Head-Worn Display Field of View Limitations

Published: 15 October 2016 Publication History

Abstract

Head-worn displays (HWDs) are now becoming widely available, which will allow researchers to explore sophisticated interface designs that support rich user productivity features. In a large virtual workspace, the limited available field of view (FoV) may cause objects to be located outside of the available viewing area, requiring users to first locate an item using head motion before making a selection. However, FoV varies widely across different devices, with an unknown impact on interface usability. We present a user study to test two-step selection models previously proposed for "peephole pointing" in large virtual workspaces on mobile devices. Using a CAVE environment to simulate the FoV restriction of stereoscopic HWDs, we compare two different input methods, direct pointing, and raycasting in a selection task with varying FoV width. We find a very strong fit in this context, comparable to the prediction accuracy in the original studies, and much more accurate than the traditional Fitts' law model. We detect an advantage of direct pointing over raycasting, particularly with small targets. Moreover, we find that this advantage of direct pointing diminishes with decreasing FoV.

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  • (2023)Exploring Users' Pointing Performance on Virtual and Physical Large Curved DisplaysProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615710(1-11)Online publication date: 9-Oct-2023
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cover image ACM Conferences
SUI '16: Proceedings of the 2016 Symposium on Spatial User Interaction
October 2016
236 pages
ISBN:9781450340687
DOI:10.1145/2983310
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 15 October 2016

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Author Tags

  1. field of view
  2. fitts' law
  3. fov
  4. head-worn display
  5. hmd
  6. hwd
  7. modelling
  8. peephole pointing

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SUI '16
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SUI '16: Symposium on Spatial User Interaction
October 15 - 16, 2016
Tokyo, Japan

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SUI '16 Paper Acceptance Rate 20 of 77 submissions, 26%;
Overall Acceptance Rate 86 of 279 submissions, 31%

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Cited By

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  • (2024)Exploring Pointer Enhancement Techniques for Target Selection on Large Curved DisplayProceedings of the ACM on Human-Computer Interaction10.1145/36981358:ISS(214-235)Online publication date: 24-Oct-2024
  • (2024)Exploring Uni-manual Around Ear Off-Device Gestures for EarablesProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36435138:1(1-29)Online publication date: 6-Mar-2024
  • (2023)Exploring Users' Pointing Performance on Virtual and Physical Large Curved DisplaysProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615710(1-11)Online publication date: 9-Oct-2023
  • (2023)GestureCanvas: A Programming by Demonstration System for Prototyping Compound Freehand Interaction in VRProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606736(1-17)Online publication date: 29-Oct-2023
  • (2023)Exploring Users Pointing Performance on Large Displays with Different Curvatures in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332024229:11(4535-4545)Online publication date: 1-Nov-2023
  • (2023)Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted DisplaysIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332023529:11(4740-4750)Online publication date: 1-Nov-2023
  • (2023)A scrolling performance model based on two-dimensional touch peephole interactionsBehaviour & Information Technology10.1080/0144929X.2023.222677743:9(1758-1768)Online publication date: 20-Jun-2023
  • (2022)Effects of Field of View on Dynamic Out-of-View Target Search in Virtual Reality2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00032(139-148)Online publication date: Mar-2022
  • (2022)Effective Throughput Analysis of Different Task Execution Strategies for Mid-Air Fitts' Tasks in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.320310528:11(3939-3947)Online publication date: Nov-2022
  • (2022)Does overlay field of view in head-mounted displays affect spatial memorization?Computers and Graphics10.1016/j.cag.2021.09.004102:C(554-565)Online publication date: 1-Feb-2022
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