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Desktop Orbital Camera Motions Using Rotational Head Movements

Published: 15 October 2016 Publication History

Abstract

In this paper, we investigate how head movements can serve to change the viewpoint in 3D applications, especially when the viewpoint needs to be changed quickly and temporarily to disambiguate the view. We study how to use yaw and roll head movements to perform orbital camera control, i.e., to rotate the camera around a specific point in the scene. We report on four user studies. Study 1 evaluates the useful resolution of head movements. Study 2 informs about visual and physical comfort. Study 3 compares two interaction techniques, designed by taking into account the results of the two previous studies. Results show that head roll is more efficient than head yaw for orbital camera control when interacting with a screen. Finally, Study 4 compares head roll with a standard technique relying on the mouse and the keyboard. Moreover, users were allowed to use both techniques at their convenience in a second stage. Results show that users prefer and are faster (14.5%) with the head control technique.

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Cited By

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  • (2021)Parallax Engine: Head Controlled Motion Parallax Using Notebooks’ RGB CameraProceedings of the 23rd Symposium on Virtual and Augmented Reality10.1145/3488162.3488218(137-146)Online publication date: 18-Oct-2021
  • (2020)Headbang: Using Head Gestures to Trigger Discrete Actions on Mobile Devices22nd International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3379503.3403538(1-10)Online publication date: 5-Oct-2020
  • (2020)Interactive Auditory Mediated RealityProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395493(2035-2050)Online publication date: 3-Jul-2020
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cover image ACM Conferences
SUI '16: Proceedings of the 2016 Symposium on Spatial User Interaction
October 2016
236 pages
ISBN:9781450340687
DOI:10.1145/2983310
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 15 October 2016

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Author Tags

  1. 3d interaction
  2. camera control
  3. head motion
  4. transfer function

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  • Research-article

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SUI '16
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SUI '16: Symposium on Spatial User Interaction
October 15 - 16, 2016
Tokyo, Japan

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SUI '16 Paper Acceptance Rate 20 of 77 submissions, 26%;
Overall Acceptance Rate 86 of 279 submissions, 31%

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Cited By

View all
  • (2021)Parallax Engine: Head Controlled Motion Parallax Using Notebooks’ RGB CameraProceedings of the 23rd Symposium on Virtual and Augmented Reality10.1145/3488162.3488218(137-146)Online publication date: 18-Oct-2021
  • (2020)Headbang: Using Head Gestures to Trigger Discrete Actions on Mobile Devices22nd International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3379503.3403538(1-10)Online publication date: 5-Oct-2020
  • (2020)Interactive Auditory Mediated RealityProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395493(2035-2050)Online publication date: 3-Jul-2020
  • (2020)Multimodal and Mixed Control of Robotic EndoscopesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376795(1-14)Online publication date: 21-Apr-2020
  • (2019)DepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR.2019.00-20(103-114)Online publication date: Oct-2019
  • (2018)The Perils of Confounding FactorsProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173770(1-10)Online publication date: 21-Apr-2018
  • (2017)CanalSenseProceedings of the 30th Annual ACM Symposium on User Interface Software and Technology10.1145/3126594.3126649(679-689)Online publication date: 20-Oct-2017

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