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Improving Interaction in HMD-Based Vehicle Simulators through Real Time Object Reconstruction

Published: 15 October 2016 Publication History

Abstract

Bringing real objects into the virtual world has been shown to increase usability and presence in virtual reality applications. This paper presents a system to generate a real time virtual reconstruction of real world user interface elements for use in a head mounted display based driving simulator. Our system uses sensor fusion algorithms to combine data from depth and color cameras to generate an accurate, detailed, and fast rendering of the user's hands while using the simulator. We tested our system and show in our results that the inclusion of the participants real hands, the wheel, and the shifter in the virtual environment increases the immersion, presence, and usability of the simulation. Our system can also be used to bring other real objects into the virtual world, especially when accuracy, detail, and real time updates are desired.

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Cited By

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  • (2019)Virtually the Same Experience?Proceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322288(463-473)Online publication date: 18-Jun-2019
  • (2019)Sensor Fusion Used in Applications for Hand Rehabilitation: A Systematic ReviewIEEE Sensors Journal10.1109/JSEN.2019.289708319:10(3581-3592)Online publication date: 15-May-2019
  • (2018)Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body RepresentationAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_4(46-60)Online publication date: 21-Feb-2018

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      cover image ACM Conferences
      SUI '16: Proceedings of the 2016 Symposium on Spatial User Interaction
      October 2016
      236 pages
      ISBN:9781450340687
      DOI:10.1145/2983310
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Publication History

      Published: 15 October 2016

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      Author Tags

      1. human computer interaction
      2. sensor fusion
      3. virtual reality

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      SUI '16: Symposium on Spatial User Interaction
      October 15 - 16, 2016
      Tokyo, Japan

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      SUI '16 Paper Acceptance Rate 20 of 77 submissions, 26%;
      Overall Acceptance Rate 86 of 279 submissions, 31%

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      Cited By

      View all
      • (2019)Virtually the Same Experience?Proceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322288(463-473)Online publication date: 18-Jun-2019
      • (2019)Sensor Fusion Used in Applications for Hand Rehabilitation: A Systematic ReviewIEEE Sensors Journal10.1109/JSEN.2019.289708319:10(3581-3592)Online publication date: 15-May-2019
      • (2018)Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body RepresentationAdvances in Computer Entertainment Technology10.1007/978-3-319-76270-8_4(46-60)Online publication date: 21-Feb-2018

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