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Mushi: A Generative Art Canvas for Kinect Based Tracking

Published: 15 October 2016 Publication History

Abstract

Using modern technology in the form of body tracking and real-time image processing software, we propound to contextualize abstract art with an experiential system. Overall, our goal was to capture something as ethereal and transitory as movement and translate it into a painterly medium.

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References

[1]
Francois, A., Schankler, I., and Chew, E. (2013). Mimi4x: an interactive audio-visual installation for high-level structural improvisation.International Journal of Arts and Technology, 6 (2).
[2]
Liu, Ming Yu, Tuzel, Oncel, Veeraraghavan, Ashok,Chellappa, Rama; Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition; 2010 p 1696--1703
[3]
Shotton, Jamie; Fitzgibbon, Andrew; Cook, Mat; Sharp, Toby; Finocchio, Mark; Moore, Richard; Kipman, Alex; Blake, Andrew, 2011, Real-time human pose recognition in parts from single depth images, CVPR, p. 1297--1304

Cited By

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  • (2023)i-Cube, an (In)tangible Interface for Multi-user Generative Art CreationEntertainment Computing – ICEC 202310.1007/978-981-99-8248-6_15(187-192)Online publication date: 14-Nov-2023

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Published In

cover image ACM Conferences
SUI '16: Proceedings of the 2016 Symposium on Spatial User Interaction
October 2016
236 pages
ISBN:9781450340687
DOI:10.1145/2983310
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 October 2016

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Author Tags

  1. histogram of oriented gradients
  2. kinect
  3. optical flow
  4. processing
  5. programmable art

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SUI '16
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SUI '16: Symposium on Spatial User Interaction
October 15 - 16, 2016
Tokyo, Japan

Acceptance Rates

SUI '16 Paper Acceptance Rate 20 of 77 submissions, 26%;
Overall Acceptance Rate 86 of 279 submissions, 31%

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Cited By

View all
  • (2023)i-Cube, an (In)tangible Interface for Multi-user Generative Art CreationEntertainment Computing – ICEC 202310.1007/978-981-99-8248-6_15(187-192)Online publication date: 14-Nov-2023

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