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Large Scale Interactive AR Display Based on a Projector-Camera System

Published: 15 October 2016 Publication History

Abstract

School gymnasium, which has an important role in either physical or mental development of children, is a necessary facility for most schools. In recent years, considering the individual differences among students in terms of gender, age, developmental level or interest, many new forms of gymnasium activity have been developed to make physical education more flexible. In some cases, introducing new physical activity is accompanied by a requirement of drawing new contents on the floor of a gymnasium. Ordinary, this is done by using line-tape. However, contents created by line-tape need periodic maintenance that is costly and time-consuming. Moreover, overlapping lines for different purposes can make users confused. Furthermore, the most critical problem is that line-tape can represent only simple and static contents, thus, the variety of new physical education activity are greatly limited.
This paper proposes a projection-based AR system consisting of multiple projectors and cameras to deal with the problems described above. This system is aiming to provide extension functions to traditional school gymnasium by realizing not only representation of dynamic AR contents but also interactive display on the gymnasium floor.

Reference

[1]
Raskar, R., Baar, J.V., and Chai, J.X. 2002. A low-cost projector mosaic with fast registration. In Proc. ACCV 2002, pages 114--119,2002.

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  • (2023)Metaverse Key Requirements and Platforms SurveyIEEE Access10.1109/ACCESS.2023.332584411(117765-117787)Online publication date: 2023
  • (2023)A systematic threat analysis and defense strategies for the metaverse and extended reality systemsComputers and Security10.1016/j.cose.2023.103127128:COnline publication date: 1-May-2023
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cover image ACM Conferences
SUI '16: Proceedings of the 2016 Symposium on Spatial User Interaction
October 2016
236 pages
ISBN:9781450340687
DOI:10.1145/2983310
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 October 2016

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Author Tags

  1. augmented reality
  2. gymnasium
  3. hci
  4. procam system

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SUI '16
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SUI '16: Symposium on Spatial User Interaction
October 15 - 16, 2016
Tokyo, Japan

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SUI '16 Paper Acceptance Rate 20 of 77 submissions, 26%;
Overall Acceptance Rate 86 of 279 submissions, 31%

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Cited By

View all
  • (2024)AI and 6G Into the Metaverse: Fundamentals, Challenges and Future Research TrendsIEEE Open Journal of the Communications Society10.1109/OJCOMS.2024.33494655(730-778)Online publication date: 2024
  • (2023)Metaverse Key Requirements and Platforms SurveyIEEE Access10.1109/ACCESS.2023.332584411(117765-117787)Online publication date: 2023
  • (2023)A systematic threat analysis and defense strategies for the metaverse and extended reality systemsComputers and Security10.1016/j.cose.2023.103127128:COnline publication date: 1-May-2023
  • (2023)The realm of metaverse: A surveyComputer Animation and Virtual Worlds10.1002/cav.215034:5Online publication date: 2-Mar-2023
  • (2022)Affordable Projector-Based AR Experimental Platform with Fitting Simulation Asset for Exploring Thermal ManagementApplied Sciences10.3390/app1216801912:16(8019)Online publication date: 10-Aug-2022
  • (2021)Towards Augmented Reality Driven Human-City Interaction: Current Research on Mobile Headsets and Future ChallengesACM Computing Surveys10.1145/346796354:8(1-38)Online publication date: 4-Oct-2021

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