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abstract

Effect of using Walk-In-Place Interface for Panoramic Video Play in VR

Published: 15 October 2016 Publication History

Abstract

This paper describes the use of walk-in-place (WIP) interface to control the speed of 360-degree panoramic virtual reality (VR) video on a head-mounted display and through a pilot user study, the effect of using this interface with respect to the amount of simulator sickness and presence in the environment felt by the user is evaluated. The results are compared with traditional 360-degree VR video experience.

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suppl.mov (suidp0130-file3.mp4)
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References

[1]
Ilias A, Daniel S. C, and Eelke F. Accuracy of Pedometry on a Head-mounted Display. Proceedings of the 33rd Annual Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, 2153--2156.
[2]
Kennedy, R. S., Lane, N.E., Berbaum, K. S. and Lilienthal, M.G. Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. International Journal of Aviation Psychology, 1993, 3(3): 203--220.
[3]
Zhao, N. Full-featured pedometer design realized with 3Axis digital accelerometer, Analog Dialogue 44, 06 (2010)

Cited By

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  • (2023)Jogging-in-Place: Exploring Body-Steering Methods for Jogging in Virtual EnvironmentsProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627778(377-385)Online publication date: 3-Dec-2023
  • (2020)Virtual Locomotion: A SurveyIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2018.288737926:6(2315-2334)Online publication date: 1-Jun-2020

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Published In

cover image ACM Conferences
SUI '16: Proceedings of the 2016 Symposium on Spatial User Interaction
October 2016
236 pages
ISBN:9781450340687
DOI:10.1145/2983310
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 October 2016

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Author Tags

  1. 360-degree video
  2. simulator sickness
  3. walk-in-place.

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SUI '16
Sponsor:
SUI '16: Symposium on Spatial User Interaction
October 15 - 16, 2016
Tokyo, Japan

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SUI '16 Paper Acceptance Rate 20 of 77 submissions, 26%;
Overall Acceptance Rate 86 of 279 submissions, 31%

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Cited By

View all
  • (2023)Jogging-in-Place: Exploring Body-Steering Methods for Jogging in Virtual EnvironmentsProceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia10.1145/3626705.3627778(377-385)Online publication date: 3-Dec-2023
  • (2020)Virtual Locomotion: A SurveyIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2018.288737926:6(2315-2334)Online publication date: 1-Jun-2020

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