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abstract

TickTockRay Demo: Smartwatch Raycasting for Mobile HMDs

Published: 15 October 2016 Publication History

Abstract

We demonstrate TickTockRay, an implementation of fixed-origin raycasting technique that utilizes a smartwatch as an input device. We show that a smartwatch-based raycasting is a good alternative to a head-rotation-controlled cursor or a specialized input device. TickTockRay implements fixed-origin raycasting with the ray originating from a fixed point, located, roughly, in the user's chest. The control-display (C/D) ratio of TickTockRay technique is set to 1, with exact correspondence between the ray and the smartwatch's rotation. Such C/D ratio enables a user to select targets in the entire virtual reality control space.

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Cited By

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  • (2019)UniVResity: Face-to-Face Class Participation for Remote Students using Virtual RealityProceedings of the 25th ACM Symposium on Virtual Reality Software and Technology10.1145/3359996.3364730(1-2)Online publication date: 12-Nov-2019
  • (2016)TickTockRayProceedings of the 22nd ACM Conference on Virtual Reality Software and Technology10.1145/2993369.2996311(365-366)Online publication date: 2-Nov-2016

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  1. TickTockRay Demo: Smartwatch Raycasting for Mobile HMDs

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    cover image ACM Conferences
    SUI '16: Proceedings of the 2016 Symposium on Spatial User Interaction
    October 2016
    236 pages
    ISBN:9781450340687
    DOI:10.1145/2983310
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 October 2016

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    Author Tags

    1. 3d pointing
    2. raycasting
    3. smartwatch
    4. virtual reality

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    SUI '16
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    SUI '16: Symposium on Spatial User Interaction
    October 15 - 16, 2016
    Tokyo, Japan

    Acceptance Rates

    SUI '16 Paper Acceptance Rate 20 of 77 submissions, 26%;
    Overall Acceptance Rate 86 of 279 submissions, 31%

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    • (2019)UniVResity: Face-to-Face Class Participation for Remote Students using Virtual RealityProceedings of the 25th ACM Symposium on Virtual Reality Software and Technology10.1145/3359996.3364730(1-2)Online publication date: 12-Nov-2019
    • (2016)TickTockRayProceedings of the 22nd ACM Conference on Virtual Reality Software and Technology10.1145/2993369.2996311(365-366)Online publication date: 2-Nov-2016

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