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abstract

Shift-Sliding and Depth-Pop for 3D Positioning

Published: 15 October 2016 Publication History

Abstract

We introduce two new 3D positioning methods. The techniques enable rapid, yet easy-to-use positioning of objects in 3D scenes. With SHIFT-Sliding, the user can override the default assumption of contact and non-collision for sliding, and lift objects into the air or make them collide with other objects. DEPTH-POP maps mouse wheel actions to all object positions along the mouse ray, where the object meets the default assumptions for sliding. We will demonstrate the two methods in a desktop environment with the mouse and keyboard as interaction devices. Both methods use frame buffer techniques for efficiency.

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Reference

[1]
Oh, J.Y. and Stuerzlinger, W., 2005, May. Moving objects with 2D input devices in CAD systems and desktop virtual environments. In Graphics Interface 2005 (pp. 195--202).

Cited By

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  • (2022)Effect of Stereo Deficiencies on Virtual Distal PointingProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565621(1-8)Online publication date: 29-Nov-2022
  • (2021)Attribute Spaces: Supporting Design Space Exploration in Virtual RealityProceedings of the 2021 ACM Symposium on Spatial User Interaction10.1145/3485279.3485290(1-11)Online publication date: 9-Nov-2021
  • (2021)PinpointFly: An Egocentric Position-control Drone Interface using Mobile ARProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445110(1-13)Online publication date: 6-May-2021
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Published In

cover image ACM Conferences
SUI '16: Proceedings of the 2016 Symposium on Spatial User Interaction
October 2016
236 pages
ISBN:9781450340687
DOI:10.1145/2983310
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 October 2016

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Author Tags

  1. 3d object manipulation
  2. constraints
  3. frame buffer
  4. layers

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SUI '16
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SUI '16: Symposium on Spatial User Interaction
October 15 - 16, 2016
Tokyo, Japan

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SUI '16 Paper Acceptance Rate 20 of 77 submissions, 26%;
Overall Acceptance Rate 86 of 279 submissions, 31%

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Cited By

View all
  • (2022)Effect of Stereo Deficiencies on Virtual Distal PointingProceedings of the 28th ACM Symposium on Virtual Reality Software and Technology10.1145/3562939.3565621(1-8)Online publication date: 29-Nov-2022
  • (2021)Attribute Spaces: Supporting Design Space Exploration in Virtual RealityProceedings of the 2021 ACM Symposium on Spatial User Interaction10.1145/3485279.3485290(1-11)Online publication date: 9-Nov-2021
  • (2021)PinpointFly: An Egocentric Position-control Drone Interface using Mobile ARProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445110(1-13)Online publication date: 6-May-2021
  • (2021)Global Scene Filtering, Exploration, and Pointing in Occluded Virtual SpaceHuman-Computer-Interaction – INTERACT 202110.1007/978-3-030-85607-6_11(156-176)Online publication date: 27-Aug-2021
  • (2019)Plane, Ray, and PointProceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332165.3347916(1185-1195)Online publication date: 17-Oct-2019

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