ABSTRACT
We present a novel, eye gaze based interaction technique, using focus depth as an input modality for virtual reality (VR) applications. We also show custom hardware prototype implementation. Comparing the focus depth based interaction to a scroll wheel interface, we find no statistically significant difference in performance (the focus depth works slightly better) and a subjective preference of the users in a user study with 10 participants playing a simple VR game. This indicates that it is a suitable interface modality that should be further explored. Finally, we give some application scenarios and guidelines for using focus depth interactions in VR applications.
Supplemental Material
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- Andrew T Duchowski, Vinay Shivashankaraiah, Tim Rawls, Anand K Gramopadhye, Brian J Melloy, and Barbara Kanki. 2000. Binocular eye tracking in virtual reality for inspection training. In Proceedings of the 2000 symposium on Eye tracking research & applications.ACM, 89--96. Google ScholarDigital Library
- Augusto Esteves, Eduardo Velloso, Andreas Bulling, and Hans Gellersen. 2015. Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements. In Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology. ACM,457--466. Google ScholarDigital Library
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Index Terms
- Transparent Reality: Using Eye Gaze Focus Depth as Interaction Modality
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