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Representing Gaze Direction in Video Communication Using Eye-Shaped Display

Published:16 October 2016Publication History

ABSTRACT

A long-standing challenge of video-mediated communication systems is to correctly represent a remote participant's gaze direction in local environments. To address this problem, we developed a video communication system using an "eye-shaped display." This display is made of an artificial ulexite (TV rock) that is cut into a hemispherical shape, enabling the light from the bottom surface to be projected onto the curved surface. By displaying a simulated iris onto the eye-shaped display, we theorize that our system can represent the gaze direction as accurately as a real human eye.

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    • Published in

      cover image ACM Conferences
      UIST '16 Adjunct: Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology
      October 2016
      244 pages
      ISBN:9781450345316
      DOI:10.1145/2984751

      Copyright © 2016 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 16 October 2016

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      UIST '16 Adjunct Paper Acceptance Rate79of384submissions,21%Overall Acceptance Rate842of3,967submissions,21%

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