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Using Video Games to Crowdsource Scientific and Intellectual Work: Book Review: 'Knowledge Games' by Karen Schrier

Published:22 August 2016Publication History
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Abstract

This review examines Karen Schrier's new book, Knowledge Games, which forwards a platform and a rhetoric for thinking about, discussing, and developing a new breed a video games. These emerging "knowledge" games promise to enculturate players into scientific and intellectual communities, using their gameplay to actually help solve real-world problems and to generate knowledge. Schrier's infectious passion and easy-to-read style make her book an excellent point for teachers, students, researchers, and designers to learn about affordances and constraints of these potentially world-changing games.

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  • Published in

    cover image eLearn
    eLearn  Volume 2016, Issue 8
    August 2016
    08-01-2016
    EISSN:1535-394X
    DOI:10.1145/2987383
    Issue’s Table of Contents

    Copyright © 2016 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 22 August 2016

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