skip to main content
10.1145/2987491.2987494acmotherconferencesArticle/Chapter ViewAbstractPublication PageshtConference Proceedingsconference-collections
research-article

Four NoSQLs in Four Fun Fortnights: Exploring NoSQLs in a Corporate IT Environment

Authors Info & Claims
Published:26 September 2016Publication History

ABSTRACT

The argument of SQL vs NoSQL always requires the answer "It depends." If the participants in the argument about which database is better or more appropriate in a given situation have no background in any NoSQL database, then it is difficult to make informed decisions. In general, NoSQL databases arrange themselves into four groups: key-value stores, columnar databases, graph databases, and document databases. This paper describes a project to use gamification to encourage members of a busy corporate IT department to learn about the four groups of NoSQLs and give them brief hands-on experiences with one of each of the four categories: Redis, Cassandra, Neo4j, and MongoDB. The encouragement was done by using a combination of physical and virtual treasure hunts. Eight fun treasure hunts were created (two for each group of NoSQL) where participants in the office either worked individually or teamed up with other participants to find data hidden in each of the different types of NoSQL database. This data would then lead to a physical treasure box full of chocolates which was hidden in the office common area.

References

  1. P. J. Sadalage and M. Fowler. NoSQL Distilled: A Brief Guide to the Emerging World of Polyglot Persistence 2012. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. A. Nayak, A. Poriya and D. Poojary. Type of NOSQL databases and its comparison with relational databases. International Journal of Applied Information Systems 5(4), pp. 16--19. 2013.Google ScholarGoogle Scholar
  3. J. L. Carlson. Redis in Action 2013. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. T. Macedo and F. Oliveira. Redis Cookbook 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. E. Hewitt. Cassandra: The Definitive Guide 2010. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. S. Raj. Neo4j high performance. 2015. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. S. Hoberman. Data Modeling for MongoDB: Building Well-Designed and Supportable MongoDB Databases 2014.Google ScholarGoogle Scholar
  8. S. Deterding, M. Sicart, L. Nacke, K. O'Hara and D. Dixon. Gamification. using game-design elements in non-gaming contexts. Presented at CHI'11 Extended Abstracts on Human Factors in Computing Systems. 2011,. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. S. Deterding, D. Dixon, R. Khaled and L. Nacke. From game design elements to gamefulness: Defining gamification. Presented at Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments. 2011,. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. B. Burke, "Gamification 2020: what is the future of gamification," Gartner, Tech. Rep. G00237457, November 5, 2012. 2012.Google ScholarGoogle Scholar
  11. (August 14, 2014). Ludo Magis. Available: http://ludomagis.blogspot.com/.Google ScholarGoogle Scholar
  12. K. Lewin. Group decision and social change. Readings in Social Psychology 3pp. 197--211. 1947.Google ScholarGoogle Scholar
  13. J. Huizinga. Homo Ludens: A Study of the Play-Element in Culture 1944 in German, 1949 in English.Google ScholarGoogle Scholar

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Other conferences
    SAICSIT '16: Proceedings of the Annual Conference of the South African Institute of Computer Scientists and Information Technologists
    September 2016
    422 pages

    Copyright © 2016 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 26 September 2016

    Permissions

    Request permissions about this article.

    Request Permissions

    Check for updates

    Qualifiers

    • research-article
    • Research
    • Refereed limited

    Acceptance Rates

    Overall Acceptance Rate187of439submissions,43%

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader