ABSTRACT
Emotion hacking virtual reality (EH-VR) system is an interactive system that hacks one's heartbeat and controls it to accelerate scary VR experience. The EH-VR system provides vibrotactile biofeedback, which resembles a heartbeat, from the floor. The system determines false heartbeat frequency by detecting user's heart rate in real time and calculates false heart rate, which is faster than the one observed according to the quadric equation model. With the system, we demonstrate "Pressure of unknown" which is a CG VR space originally created to express the metaphor of scare. A user experiences this space by using a wheel chair as a controller to walk through a VR world displayed via HMD while receiving vibrotac-tile feedback of false heartbeat calculated from its own heart rate from the floor.
Supplemental Material
- Ando, H., Watanabe, J., and Sato, M., exhibited in 2010. Empathetic heartbeat. http://www.junji.org/eh/.Google Scholar
- Fukushima, S., and Kajimoto, H. 2012. Chilly chair: facilitating an emotional feeling with artificial piloerection. In Proceedings of SIGGRAPH 2012 Emerging Technologies Article No.5, ACM. Google ScholarDigital Library
- Fukushima, S., and Kajimoto, H., 2012. Facilitating a surprised feeling by artificial control of piloerection on the forearm. Proc. of 3rd Augmented Human International Conference Article No.8, mar. Google ScholarDigital Library
- Ishigaki, K., and Ueoka, R., 2014. Development of tactile biofeedback system for amplifying horror experience. Proc. of the 5th Augmented Human Int'l Conference Article No.34, mar. Google ScholarDigital Library
- Lin, Q., Rieser, J. J., and Bodenheimer, B. 2013. Stepping off a ledge inan hmd-based immersive virtual environment. In Proceedings of the ACM Symposium on Applied Perceptin, SAP '13, ACM, 107--110. Google ScholarDigital Library
- Omori, N., Tsutsui, M., and Ueoka, R. 2013. A method of viewing 3d horror contents to amplify horror experience. In 15th Int'l Conference on Human-Computer Interaction 2013, 228--237. Google ScholarDigital Library
- Schmidt, R. R. 1989. Human Physiology. Springer-Verlag.Google Scholar
- Ueoka, R., and Ishigaki, K. 2015. Development of the horror emotion amplification system by means of biofeedback method. In 17th Int'l Conference on Human-Computer Interaction, 657--665.Google Scholar
- Usoh, M., Arthur, K., Whitton, M., Bastos, R., Steed, A., Slater, M., and Jr., F. B. 1999. Walking >walking-in-place >flying, in virtual environments. In Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '99, ACM, 359--364. Google ScholarDigital Library
- William, J. 1884. What is an emotion? Mind 9, 188--205.Google Scholar
- Yoshida, S., Sakurai, S., Narumi, T., Tanikawa, T., and Hirose, M. 2013. Incendiary reflection: evoking emotion through deformed facial feedback. In Proceedings of SIG-GRAPH 2013 Emerging Technologies, ACM. Google ScholarDigital Library
Index Terms
- Emotion hacking VR (EH-VR): amplifying scary VR experience by accelerating real heart rate using false vibrotactile biofeedback
Recommendations
VR planet: interface for meta-view and feet interaction of VR contents
SIGGRAPH '16: ACM SIGGRAPH 2016 VR VillageThe emergence of head-mount-displays(HMDs) have enabled us to experience virtual environments in an immersive mean. At the same time, omnidirectional cameras which capture real-life environments in all 360-degree angles in either still image or motion ...
Emotion Hacking VR: Amplifying Scary VR Experience by Accelerating Actual Heart Rate
Human Interface and the Management of Information. Interaction, Visualization, and AnalyticsAbstractAn emotion hacking virtual reality (EH-VR) system is an interactive system that hacks one’s heartbeat and controls it to accelerate a scary VR experience. The EH-VR system provides vibrotactile biofeedback, which resembles a heartbeat, from the ...
Effect of VR technology matureness on VR sickness
AbstractIn this paper relationship of perceived virtual reality (VR) sickness phenomenon with different generations of virtual reality head mounted displays (VR HMD) is presented. Action content type omnidirectional video clip was watched by means of four ...
Comments