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PiGraphs: learning interaction snapshots from observations

Published: 28 November 2016 Publication History

Abstract

Computer graphics has made great progress in enabling people to create visual content. However, we still face a big content creation bottleneck. In particular, designing 3D scenes and virtual character interactions within them is still a time---consuming task requiring expertise and much manual effort. A common theme in addressing the content creation challenge in various subfields of graphics has been to leverage data in order to build statistical methods for automated content generation.

References

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Coyne, B., and Sproat, R. 2001. WordsEye: An automatic text-to-scene conversion system. In Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, ACM, New York, NY, USA, SIGGRAPH'01, 487--496.
[2]
Fisher, M., Ritchie, D., Savva, M., Funkhouser, T., and Hanrahan, P. 2012. Example-based synthesis of 3D object arrangements. ACM, New York, NY, USA, vol. 31, 135:1--135:11.
[3]
Kallmann, M., and Thalmann, D. 1999. Direct 3D Interaction with Smart Objects. VRST '99. ACM, New York, NY, USA.
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Kang, C., and Lee, S.-H. 2014. Environment-adaptive contact poses for virtual characters. Eurographics 2014, vol. 33, 1--10.
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Lee, K. H., Choi, M. G., and Lee, J. 2006. Motion patches: Building blocks for virtual environments annotated with motion data. In ACM SIGGRAPH 2006 Papers, ACM, New York, NY, USA, SIGGRAPH '06, 898--906.
[6]
Savva, M., Chang, A. X., Hanrahan, P., Fisher, M., and Niessner, M. 2016. PiGraphs: Learning interaction snapshots from observations. ACM Trans. Graph. 35, 4, 139:1--139:12.

Cited By

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  • (2024)Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion ModelsComputer Vision – ECCV 202410.1007/978-3-031-72983-6_23(400-419)Online publication date: 29-Oct-2024
  • (2021)3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics2021 IEEE/CVF International Conference on Computer Vision (ICCV)10.1109/ICCV48922.2021.01075(10913-10922)Online publication date: Oct-2021
  • (2021)Populating 3D Scenes by Learning Human-Scene Interaction2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR46437.2021.01447(14703-14713)Online publication date: Jun-2021
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Published In

cover image ACM Conferences
SA '16: SIGGRAPH ASIA 2016 Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments
November 2016
42 pages
ISBN:9781450345484
DOI:10.1145/2992138
  • Conference Chair:
  • Hui Huang
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 November 2016

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Author Tags

  1. 3D content generation
  2. human pose modeling
  3. object semantics
  4. person---object interactions

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SA '16
Sponsor:
SA '16: SIGGRAPH Asia 2016
December 5 - 8, 2016
Macau

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Overall Acceptance Rate 178 of 869 submissions, 20%

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Cited By

View all
  • (2024)Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion ModelsComputer Vision – ECCV 202410.1007/978-3-031-72983-6_23(400-419)Online publication date: 29-Oct-2024
  • (2021)3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics2021 IEEE/CVF International Conference on Computer Vision (ICCV)10.1109/ICCV48922.2021.01075(10913-10922)Online publication date: Oct-2021
  • (2021)Populating 3D Scenes by Learning Human-Scene Interaction2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR46437.2021.01447(14703-14713)Online publication date: Jun-2021
  • (2021)4D Human Body Capture from Egocentric Video via 3D Scene Grounding2021 International Conference on 3D Vision (3DV)10.1109/3DV53792.2021.00101(930-939)Online publication date: Dec-2021
  • (2020)Learning 3D functionality representationsSIGGRAPH Asia 2020 Courses10.1145/3415263.3419152(1-5)Online publication date: 17-Nov-2020
  • (2020)Automatic 3D reconstruction of structured indoor environmentsACM SIGGRAPH 2020 Courses10.1145/3388769.3407469(1-218)Online publication date: 17-Aug-2020
  • (2020)Long-Term Human Motion Prediction with Scene ContextComputer Vision – ECCV 202010.1007/978-3-030-58452-8_23(387-404)Online publication date: 3-Nov-2020
  • (2019)iMapperACM Transactions on Graphics10.1145/3306346.332296138:4(1-15)Online publication date: 12-Jul-2019
  • (2019)Holistic++ Scene Understanding: Single-View 3D Holistic Scene Parsing and Human Pose Estimation With Human-Object Interaction and Physical Commonsense2019 IEEE/CVF International Conference on Computer Vision (ICCV)10.1109/ICCV.2019.00874(8647-8656)Online publication date: Oct-2019
  • (2018)Pixel-Level Character Motion Style Transfer using Conditional Adversarial NetworksProceedings of Computer Graphics International 201810.1145/3208159.3208161(129-138)Online publication date: 11-Jun-2018
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