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Miners: Communication and Awareness in Collaborative Gaming at an Interactive Display Wall

Published: 06 November 2016 Publication History

Abstract

Research on interactive wall displays has thus far focused mostly on professional use. However, as large displays with support for touch and other input modalities become more common, it becomes reasonable to assume use in more casual settings as well. We present Miners, one of the first collaborative games for a touch-sensitive display wall, and investigate multimodal, multi-user interaction in this context. In this fast-paced game, four players cooperate to rescue workers trapped in an underground cave, with each player being able to influence the game world in a different way. In an exploratory study using Miners, we found that players enjoyed the game and showed very high engagement. On the other hand, awareness suffered: Players often missed events in other areas. In addition, we found limited awareness of other players' actions and social cues. We report on these results in detail and discuss implications for touch-based wall interaction in general as well as in other application contexts.

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  • (2024)Interactive Visualization on Large High‐Resolution Displays: A SurveyComputer Graphics Forum10.1111/cgf.1500143:6Online publication date: 30-Apr-2024
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  1. Miners: Communication and Awareness in Collaborative Gaming at an Interactive Display Wall

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    cover image ACM Conferences
    ISS '16: Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces
    November 2016
    554 pages
    ISBN:9781450342483
    DOI:10.1145/2992154
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    Published: 06 November 2016

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    Author Tags

    1. awareness
    2. collaborative games
    3. display wall
    4. multitouch
    5. tangible interaction
    6. wall interaction

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    Cited By

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    • (2024)Interactive Visualization on Large High‐Resolution Displays: A SurveyComputer Graphics Forum10.1111/cgf.1500143:6Online publication date: 30-Apr-2024
    • (2023)Side-by-Side vs Face-to-Face: Evaluating Colocated Collaboration via a Transparent Wall-sized DisplayProceedings of the ACM on Human-Computer Interaction10.1145/35796237:CSCW1(1-29)Online publication date: 16-Apr-2023
    • (2023)SurfAirs: Surface + Mid-air Input for Large Vertical DisplaysProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580877(1-15)Online publication date: 19-Apr-2023
    • (2021)MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction DataProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445651(1-15)Online publication date: 6-May-2021
    • (2021)WallTokens: Surface Tangibles for Vertical DisplaysProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445404(1-13)Online publication date: 6-May-2021
    • (2020)Challenges in Designing Interfaces for Large Displays: the Practitioners’ Point of ViewProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3421240(1-6)Online publication date: 25-Oct-2020
    • (2020)Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive GamesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376319(1-14)Online publication date: 21-Apr-2020
    • (2020)PTPG: A Poisson Triangular Pattern Generator for Tokens on Tangible SurfacesIEEE Access10.1109/ACCESS.2020.29885828(76019-76027)Online publication date: 2020
    • (2019)Task Dependent Group Coupling and Territorial Behavior on Large Tiled DisplaysFrontiers in Robotics and AI10.3389/frobt.2019.001286Online publication date: 26-Nov-2019
    • (2019)Understanding pointing for workspace tasks on large high-resolution displaysProceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia10.1145/3365610.3365636(1-9)Online publication date: 26-Nov-2019
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