ABSTRACT
Actibles are an open source hardware/software platform for creating active tangibles. Actibles contain a smartwatch core, which eases both hardware and software development, and enables application developers to leverage various web technologies. The smartwatch core is augmented by custom hardware that enables an expanded set of tangible interactions, including shaking, tilting, stacking and neighbouring, as well as on-screen gestures and integrated LED feedback. Actibles can be used both independently or in conjunction with other devices, such as interactive tabletops. We describe the Actible's technical specifications and demonstrate several example applications.
- Arif, A. S., Manshaei, R., Delong, S., East, B., Kyan, M., and Mazalek, A. Sparse tangibles: Collaborative exploration of gene networks using active tangibles and interactive tabletops. In Proc. TEI '16, ACM (2016), 287--295. Google ScholarDigital Library
- Kaltenbrunner, M., and Bencina, R. reactivision: a computer-vision framework for table-based tangible interaction. In Proc. TEI '07, ACM (2007), 69--74. Google ScholarDigital Library
- Klum, S., Isenberg, P., Langner, R., Fekete, J.-D., and Dachselt, R. Stackables: Combining tangibles for faceted browsing. In Proc. AVI '12, ACM (2012), 241--248. Google ScholarDigital Library
- Merrill, D., Kalanithi, J., and Maes, P. Siftables: Towards sensor network user interfaces. In Proc. TEI '07, ACM (2007), 75--78. Google ScholarDigital Library
- Okerlund, J., Segreto, E., Grote, C., Westendorf, L., Scholze, A., Littrell, R., and Shaer, O. Synflo: A tangible museum exhibit for exploring bio-design. In Proc. TEI '16, ACM (2016), 141--149. Google ScholarDigital Library
- Shaer, O., Mazalek, A., Okerlund, J., Grote, C., and Ullmer, B. Tangible interaction with large data sets using active tokens. In CHI '15 Workshop, Exploring the Challenges of Making Data Physical (2015).Google Scholar
- Ullmer, B., and Ishii, H. Emerging frameworks for tangible user interfaces. IBM Syst. J. 39, 3--4 (July 2000), 915--931. Google ScholarDigital Library
- Ullmer, B., Ishii, H., and Jacob, R. J. Tangible query interfaces: Physically constrained tokens for manipulating database queries. In Proc. INTERACT, vol. 3 (2003), 279--286.Google Scholar
- Ullmer, B., Ishii, H., and Jacob, R. J. K. Token+constraint systems for tangible interaction with digital information. ACM Trans. Comput.-Hum. Interact. 12, 1 (Mar. 2005), 81--118. Google ScholarDigital Library
- Valdes, C., Eastman, D., Grote, C., Thatte, S., Shaer, O., Mazalek, A., Ullmer, B., and Konkel, M. K. Exploring the design space of gestural interaction with active tokens through user-defined gestures. In Proc. CHI '14, ACM (2014), 4107--4116. Google ScholarDigital Library
- Wu, A., Yim, J.-B., Caspary, E., Mazalek, A., Chandrasekharan, S., and Nersessian, N. J. Kinesthetic pathways: A tabletop visualization to support discovery in systems biology. In Proc. C&C '11, ACM (2011), 21--30. Google ScholarDigital Library
- Zigelbaum, J., Horn, M. S., Shaer, O., and Jacob, R. J. K. The tangible video editor: Collaborative video editing with active tokens. In Proc. TEI '07, ACM (2007), 43--46. Google ScholarDigital Library
Index Terms
- Actibles: Open Source Active Tangibles
Recommendations
BezelGlide: Interacting with Graphs on Smartwatches with Minimal Screen Occlusion
CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing SystemsWe present BezelGlide, a novel suite of bezel interaction techniques, designed to minimize screen occlusion and ‘fat finger’ effects, when interacting with common graphs on smartwatches. To explore the design of BezelGlide, we conducted two user ...
Investigating the effectiveness of peephole interaction for smartwatches in a map navigation task
MobileHCI '14: Proceedings of the 16th international conference on Human-computer interaction with mobile devices & servicesWith the increasing availability of smartwatches the question of suited input modalities arises. While direct touch input comes at the cost of the fat-finger problem, we propose to use a dynamic peephole to explore larger content such as websites or ...
PressTact: Side Pressure-Based Input for Smartwatch Interaction
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsSmartwatches have gained a lot of public interest as one of the most popular wearable devices in recent times, but their diminutive touch screens mar the user experiences. The small screen of watch suffers from visual occlusion and the fat finger ...
Comments