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Exploration of virtual environments on tablet: comparison between tactile and tangible interaction techniques

Published: 31 October 2016 Publication History

Abstract

This paper presents a preliminary study which aims to investigate the tangible navigation in 3D Virtual Environments with new tablets (ex. Google Tango) that provide a self-contained 3D full tracking (ex. Google Tango, Intel RealSense). The tangible navigation was compared with tactile navigation techniques used in standard 3D applications (ex. video games, CAD, data visualization). Four conditions were compared: classic multi-touch interaction, tactile interaction with sticks, tangible interaction with a 1:2.5 scale factor and tangible interaction with a 1:5 scale factor. The study focuses on the subjective evaluation users make of the different interaction techniques in terms of usability and acceptability, and the fidelity of representation of the explored scene. Participants were asked to explore a virtual appartment using one of the four interaction techniques. Then, they were requested to draw a 2D sketch map of the explored appartment and to complete a questionnaire of usability and acceptabilty. In order to go further into the investigation, the participant's activity has also been recorded. First results show that exploring a virtual environment using only the device's movements is more usable and acceptable compared to tactile interaction technique, but the difference seems to become smaller as the used scale factor increases.

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Cited By

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  • (2022)A systematic mapping study on usability and user eXperience evaluation of multi-touch systemsProceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559131(1-12)Online publication date: 17-Oct-2022
  • (2020)Implementation and Evaluation of Touch-based Interaction Using Electrovibration Haptic Feedback in Virtual Environments2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.00043(239-247)Online publication date: Mar-2020
  • (2019)Investigating Smartphone-based Pan and Zoom in 3D Data Spaces in Augmented RealityProceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3338286.3340113(1-13)Online publication date: 1-Oct-2019

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cover image ACM Conferences
ICMI '16: Proceedings of the 18th ACM International Conference on Multimodal Interaction
October 2016
605 pages
ISBN:9781450345569
DOI:10.1145/2993148
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 31 October 2016

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Author Tags

  1. 3D exploration
  2. Comparison
  3. Mobile devices

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Cited By

View all
  • (2022)A systematic mapping study on usability and user eXperience evaluation of multi-touch systemsProceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems10.1145/3554364.3559131(1-12)Online publication date: 17-Oct-2022
  • (2020)Implementation and Evaluation of Touch-based Interaction Using Electrovibration Haptic Feedback in Virtual Environments2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.00043(239-247)Online publication date: Mar-2020
  • (2019)Investigating Smartphone-based Pan and Zoom in 3D Data Spaces in Augmented RealityProceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3338286.3340113(1-13)Online publication date: 1-Oct-2019

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