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CHI '87: Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
ACM1987 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
CHI/GI87: CHI/GI 1987 Conference on Human Factors in Computing Systems and Graphics Interface Toronto Ontario Canada April 5 - 9, 1987
ISBN:
978-0-89791-213-6
Published:
13 May 1987
Sponsors:
Next Conference
April 26 - May 1, 2025
Yokohama , Japan
Reflects downloads up to 01 Mar 2025Bibliometrics
Abstract

No abstract available.

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Designing optimum CRT text blinking video image presentation

A reference scale has been established to assist in the determination of optimum text blinking times for portions of video image texts being presented on CRT display systems. Optimum text blinking time herein is considered to be that time which most ...

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Why reading was slower from CRT displays than from paper

Experiments, including our own (Gould et al., 1982; 1984; 1986), have shown that people read more slowly from CRT displays than from paper. Here we summarize results from a few of our fifteen experiments that have led us to conclude that the explanation ...

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On the parameters of human visual performance: an investigation of the benefits of antialiasing

A two-part experiment was conducted to investigate the effects of aliasing artifacts and screen resolution on a simple visual recognition task. The results indicate that in many cases far less realism may be necessary in synthetic computer-generated ...

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Approximate modelling of cognitive activity: towards an expert system design aid

Constructs from theoretical psychology can be used to decompose the representational and processing resources of cognition. The decomposition supports “cognitive task analysis” through which user performance can be related to the functioning of ...

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Transfer between text editors

This paper describes a successful test of a quantitative model that accounts for large positive transfer effects between similar screen editors, between different line editors and from line editors to a screen editor, and between text and graphic ...

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Predicting the time to recall computer command abbreviations

A GOMS theory of stimulus-response compatibility is shown to predict response-time performance on a command/abbreviation encoding task. Working with parameters that were set by an earlier study and which have rational, task-meaningful interpretations as ...

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Voice: technology searching for communication needs

Voice technology is just beginning to gain a foothold in the information processing world. Applications such as voice mail, credit verification, order entry and airline reservation systems are slowly being introduced. Critics of voice systems frequently ...

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Notecards in a nutshell

NoteCards is an extensible environment designed to help people formulate, structure, compare, and manage ideas. NoteCards provides the user with a “semantic network” of electronic notecards interconnected by typed links. The system provides tools to ...

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A multiple, virtual-workspace interface to support user task switching

An interface is presented that is designed to help users switch among tasks on which they are concurrently working. Nine desirable properties for such an interface are derived. It is argued that a key constraint to building interfaces that support task ...

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Experiences with the alternate reality kit: an example of the tension between literalism and magic

This paper presents an overview of the Alternate Reality Kit (ARK), an animated environment for creating interactive simulations. ARK is built upon a physical-world metaphor: all objects have an image, a position, a velocity, and can experience forces. ...

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A case example of human factors in product definition: needs finding for a voice output workstation for the blind

Human factors efforts can contribute to product design at every design phase from conception through evaluation of a product in the field. Early human factors involvement has certain advantages. The major advantage is that it can have greater “leverage” ...

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A user interface for deaf-blind people (preliminary report)

A user interface suitable for deaf-blind users is presented and justified. The interface is designed for small paperless Braille displays, large font visual displays, or other low-bandwidth displays. Some of the key properties of the interface are that ...

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Towards universality of access: interfacing physically disabled students to the Icon educational microcomputer

A micro-processor based Interface Unit and Teacher Utility have been developed at the Hugh MacMillan Medical Centre that will facilitate physically disabled users' access to the Icon educational microcomputer. The Interface Unit allows a variety of ...

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Interface design: a neglected issue in educational software

The user interface is particularly important for educational software because 1) it must provide an entry to the content domain of the program rather than vice versa and 2) it must be sensitive to the general skill and/or developmental level of the ...

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Cognition-sensitive design and user modeling for syntax-directed editors

Syntax-directed editors were created with the intent of aiding in and improving the programming process. Despite their potential, they have not been successful, as evidenced by limited use. In general, they are perceived as being too difficult to use ...

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A self-regulating adaptive system

The viability of providing adaptive user interfaces has been demonstrated ([3], [5]). Such systems identify differences between users in order to provide purposeful change at the user interface. Thus, adaptive systems have objectives, as indicated by ...

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The definition, editing, and contouring of surfaces for the analysis of field problems

This paper reports on an interactive system for manipulating a tensor-product B-spline approximation to field data for applications in which contours are of interest. The features of the system are: an interpolation technique for approximating fields ...

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From contours to surfaces: testbed and initial results

This paper is concerned with the problem of reconstructing the surface of three-dimensional objects, given a collection of planar contours representing cross-sections through the objects. This is an important problem, with applications in clinical ...

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Social science and system design: interdisciplinary collaborations

Contributions from the behavioral sciences to the design of computer systems have come primarily from psychology, and have focused on individual cognition. In this symposium, we consider the applicability to system design of approaches that focus on ...

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    Positioning human factors in the user interface development chain

    Human factors professionals are not completely free to support the optimization of user interface design within the time span of individual software development projects. Interface design is constrained by conservative forces, such as the expectations ...

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    The interface is often not the problem

    Computer systems in the form of tools for specific functions within a work environment are becoming increasingly common. Because the users are not computer experts, and because the introduction of the new tools can dramatically change their tasks, ...

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    Designing for designers: an analysis of design practice in the real world

    Twenty-two designers were interviewed about their design of interactive systems. They were asked to select a recent project having a significant user interface component, and were probed about the general design process involved, how the design of the ...

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    Automated lip-synch and speech synthesis for character animation

    An automated method of synchronizing facial animation to recorded speech is described. In this method, a common speech synthesis method (linear prediction) is adapted to provide simple and accurate phoneme recognition. The recognized phonemes are then ...

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    Story driven animation

    An animation system has been developed which generates animations from stories written in natural language. The system consists of three modules: story understanding module, stage directing module and action generating module.

    The story understanding ...

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    Issues limiting the acceptance of user interfaces using gesture input and handwriting character recognition (panel)

    Recently there has been increasing attention to character recognition/graphical user interfaces under the name of “gesture input”. This technique actually has a long history: “sketch recognition” interfaces of 15 or more years ago were highly praised [...

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    What kind of minimal instruction manual is the most effective

    An empirical study examined the effectiveness of four different versions of a self-instruction manual for a word processing system: a Skeletal version that explicitly states only the essential information, an Inferential version that has the users infer ...

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    Intelligent help in a one-shot dialog: a protocol study

    A database of 150 interactions conducted via electronic mail was analyzed. The database had been constructed as an on-line tool for users and advisors, but the interactions can also be regarded as modelling intelligent help dialog in which posing a ...

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    Learning a word processing system with training wheels and guided exploration

    A Training Wheels interface creates a reduced functionality system intended to prevent new users from suffering the consequences of certain types of common errors when they exercise system functions and procedures. This has been shown to be an effective ...

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    Behavioral experiments on handmarkings

    Handmarkings, e.g., handwritten proofeditors' marks, can be used as direct editing commands to an interactive computer system. Three exploratory experiments studied the potential value of handmarkings for editing text and pictures. Results showed that ...

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    An evaluation of an eye tracker as a device for computer input2

    Since humans direct their visual attention by means of eye movements, a device which monitors eye movements should be a natural “pick” device for selecting objects visually present on a monitor. The results from an experimental investigation of an eye ...

    Contributors
    • Pennsylvania State University
    • University of Waterloo

    Recommendations

    Acceptance Rates

    CHI '87 Paper Acceptance Rate 46 of 166 submissions, 28%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%
    YearSubmittedAcceptedRate
    CHI '192,95870324%
    CHI '182,59066626%
    CHI '172,40060025%
    CHI '162,43556523%
    CHI '152,12048623%
    CHI '142,04346523%
    CHI '131,96339220%
    CHI '111,53241027%
    CHI '091,13027725%
    CHI '0871415722%
    CHI '0784018222%
    CHI '053729325%
    CHI '034687516%
    CHI '024146115%
    CHI '013526920%
    CHI '003367221%
    CHI '993127825%
    CHI '983518123%
    CHI '972345524%
    CHI '962565521%
    CHI '942637027%
    CHI '933306219%
    CHI '922166731%
    CHI '912405623%
    CHI '902604718%
    CHI '891995427%
    CHI '881873921%
    CHI '871664628%
    CHI '861224739%
    CHI '851703521%
    CHI '831765934%
    CHI '821657545%
    Overall26,3146,19924%