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Developing new pedagogical models for curricula targeting industry and government collaborations

Published: 28 November 2016 Publication History

Abstract

Educational spaces within a university campus have traditionally been seen as a lecture theatre with an area set aside for tutorials. In the case of a computer-based teaching programme, this has been a computer lab, with projector, screen and lecturer at the front of the room. All teaching has usually been in semi-darkness and, as the work is computer-based, there is nothing stimulating within the walled environment: just rows of desks and computers. Perhaps for purely pragmatic reasons this has basically been accepted by educators as the way things were done. However, it has always meant that it limited the possibility of more diverse pedagogical approaches to learning and knowledge gathering. Within a computer-based environment, how is a more student-centered approach to knowledge being advanced? What type of changes need to happen or be developed to allow different types of classrooms or processes for learning to be adopted in higher education within the very fast moving and changing field of digital moving image production and post-production. How does a university campus need to change to accommodate new environments which allow for different models of student-centered approaches to learning, as well as the increasing requirement for an industry collaborative model for projects being the norm. What needs to be developed to better enable tertiary/industry collaborative teaching and research models being pursued to be taught both inside and outside the university environment? Within the digital moving image field, students are increasingly being able to really push the research boundaries and actually inform the industry. How do we enhance and enable this reality and enmesh it into future pedagogical models? This paper investigates this changing environment with reference to how it may be achieved specifically with some key case studies within the animation subject area which includes motion capture in it's pipeline.

References

[1]
Bolstad, R. 2004. School-based curriculum development: Principles, processes, and practices. 83--97.
[2]
Delbridge, M. 2015. Motion capture in performance: an introduction. Springer.
[3]
Gilbert, J. 2005. Catching the knowledge wave?: The knowledge society and the future of education. Nzcer Press Wellington.
[4]
Jamieson, P., Dane, J., and Lippman, P. 2005. Moving beyond the classroom: Accommodating the changing pedagogy of higher education. In Refereed Forum Proceedings of the Australian Association for Institutional Research, 17--23.
[5]
Jamieson, P. 2003. Designing more effective on-campus teaching and learning spaces: a role for academic developers. 119--133.
[6]
Pooley, L., 2015. 25 april. IMDB ID: tt3728746 IMDB Rating: 7.9 (29 votes).

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  • (2018)A software library for sign recognition through natural interface devices2018 13th Iberian Conference on Information Systems and Technologies (CISTI)10.23919/CISTI.2018.8399280(1-6)Online publication date: Jun-2018

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  1. Developing new pedagogical models for curricula targeting industry and government collaborations

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      cover image ACM Conferences
      SA '16: SIGGRAPH ASIA 2016 Symposium on Education
      November 2016
      95 pages
      ISBN:9781450345446
      DOI:10.1145/2993352
      • Conference Chairs:
      • Miho Aoki,
      • Zhigeng Pan
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Published: 28 November 2016

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      Author Tags

      1. curriculum
      2. industry
      3. motion capture
      4. narrative
      5. pedagogy
      6. visual effects

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      SA '16
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      SA '16: SIGGRAPH Asia 2016
      December 5 - 8, 2016
      Macau

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      • (2018)A software library for sign recognition through natural interface devices2018 13th Iberian Conference on Information Systems and Technologies (CISTI)10.23919/CISTI.2018.8399280(1-6)Online publication date: Jun-2018

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