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FakeMi: a fake mirror system for avatar embodiment studies

Published: 02 November 2016 Publication History

Abstract

This paper introduces a fake mirror system as a research tool to study the effect of avatar embodiment with non-visually immersive virtual environments. The system combines marker-less face and body tracking to animate the individual avatars seen in a stereoscopic display with a correct perspective projection. The display dimensions match typical dimensions of a real physical mirror and the animated avatars are rendered based on a geometrically correct reflection as expected from a real mirror including correct body and face animations. The first evaluation of the system reveals the high acceptance of the setup as well as a convincing illusion of a real mirror with different types of avatars.

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cover image ACM Conferences
VRST '16: Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology
November 2016
363 pages
ISBN:9781450344913
DOI:10.1145/2993369
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 02 November 2016

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Author Tags

  1. avatar
  2. tool
  3. virtual body ownership
  4. virtual mirror

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VRST '16

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Overall Acceptance Rate 66 of 254 submissions, 26%

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  • (2024)People with Disabilities Redefining Identity through Robotic and Virtual Avatars: A Case Study in Avatar Robot CafeProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642189(1-13)Online publication date: 11-May-2024
  • (2024)Influence of Virtual Shoe Formality on Gait and Cognitive Performance in a VR Walking Task2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00122(1033-1043)Online publication date: 16-Mar-2024
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  • (2023)Correlates of Presence in a Virtual Reality Gamification Environment for Rehabilitation after Musculoskeletal InjuryPRESENCE: Virtual and Augmented Reality10.1162/pres_a_0040032(65-79)Online publication date: 1-Dec-2023
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