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abstract

Breaking bad behavior: immersive training of class room management

Published: 02 November 2016 Publication History

Abstract

This article presents a fully immersive portable low-cost Virtual Reality system to train classroom management skills. An instructor controls the simulation of a virtual classroom populated with 24 semi-autonomous virtual agents via a desktop-based graphical user interface (GUI). The GUI provides behavior control and trainee evaluation widgets alongside a non-immersive view of the class and the trainee. The trainee's interface uses an Head-Mounted Display (HMD) and earphones for output. A depth camera and the HMD's built-in motion sensors are used for tracking the trainee and for avatar animation. An initial evaluation of both interfaces confirms the system's usefulness, specifically its capability to successfully simulate critical aspects of classroom management.

References

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Brouwers, A., and Tomic, W. 1999. Teacher burnout, perceived self-efficacy in classroom management, and student disruptive behaviour in secondary education. Curriculum and Teaching 14, 2, 7--26.
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Emmer, E. T., and Stough, L. M. 2001. Classroom management: A critical part of educational psychology, with implications for teacher education. Educational psychologist 36, 2, 103--112.
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Hayes, A. T., Straub, C. L., Dieker, L. A., Hughes, C. E., and Hynes, M. C. 2013. Ludic learning: Exploration of tle teachlive™ and effective teacher training. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 5, 2, 20--33.
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Kunter, M., Seidel, T., and Artelt, C. 2015. Editorial. Zeitschrift für Entwicklungspsychologie und Pädagogische Psychologie.
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Meehan, M., Insko, B., Whitton, M., and Brooks Jr, F. P. 2002. Physiological measures of presence in stressful virtual environments. ACM Transactions on Graphics (TOG) 21, 3, 645--652.
[6]
Rizzo, A., Klimchuck, D., Mitura, R., Bowerly, T., Buckwalter, J. G., Kerns, K., Randall, K., Adams, R., Finn, P., Tarnanas, I., Sirbu, C., Ollendick, T. H., and Yeh, S.-C. 2005. A Virtual Reality Scenario for All Seasons: The Virtual Classroom. In Proceedings of the 11th International Conference on Human Computer Interaction.

Cited By

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  • (2023)Learning Analytics and Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS Teacher EducationImmersive Learning Research Network10.1007/978-3-031-47328-9_3(37-52)Online publication date: 31-Oct-2023
  • (2022)An Emotionally Responsive Virtual Parent for Pediatric Nursing Education: A Framework for Multimodal Momentary and Accumulated Interventions2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00052(365-374)Online publication date: Oct-2022
  • (2022)Incorporating real-world object into virtual reality: using mobile device input with augmented virtualityMultimedia Tools and Applications10.1007/s11042-022-13637-x83:15(46625-46652)Online publication date: 30-Aug-2022
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cover image ACM Conferences
VRST '16: Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology
November 2016
363 pages
ISBN:9781450344913
DOI:10.1145/2993369
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 November 2016

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Author Tags

  1. class room management
  2. student simulation
  3. virtual agent interaction
  4. virtual reality training

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VRST '16

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2023)Learning Analytics and Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS Teacher EducationImmersive Learning Research Network10.1007/978-3-031-47328-9_3(37-52)Online publication date: 31-Oct-2023
  • (2022)An Emotionally Responsive Virtual Parent for Pediatric Nursing Education: A Framework for Multimodal Momentary and Accumulated Interventions2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00052(365-374)Online publication date: Oct-2022
  • (2022)Incorporating real-world object into virtual reality: using mobile device input with augmented virtualityMultimedia Tools and Applications10.1007/s11042-022-13637-x83:15(46625-46652)Online publication date: 30-Aug-2022
  • (2022)Comparing Industry Training Using Virtual Reality Against Conventional Training: A Case StudyTechnological Advancement in Instrumentation & Human Engineering10.1007/978-981-19-1577-2_13(161-176)Online publication date: 11-Aug-2022
  • (2022)VR/AR Case StudiesVirtual and Augmented Reality (VR/AR)10.1007/978-3-030-79062-2_9(331-369)Online publication date: 12-Jan-2022
  • (2021)Virtual Reality und Augmented Reality in der Bildung – Ein Überblick zum ThemaDigitale Bildung für Lehramtsstudierende10.1007/978-3-658-32344-8_32(235-246)Online publication date: 18-Jun-2021
  • (2020)A Scoping Review on Virtual Reality-Based Industrial TrainingApplied Sciences10.3390/app1022822410:22(8224)Online publication date: 20-Nov-2020
  • (2020)A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality ApplicationsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.291260726:10(3089-3108)Online publication date: 1-Oct-2020
  • (2020)Towards Computer Aided Diagnosis of Autism Spectrum Disorder Using Virtual Environments2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)10.1109/AIVR50618.2020.00029(115-122)Online publication date: Dec-2020
  • (2019)A Scalability Benchmark for a Virtual Audience Perception Model in Virtual RealityProceedings of the 25th ACM Symposium on Virtual Reality Software and Technology10.1145/3359996.3364784(1-1)Online publication date: 12-Nov-2019
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